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Beta: Spell Balancing #2

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The class balancing beta is now available via the "DOFUS Touch Early" app! It will be running for much of the summer; find out what's new in this changelog.
DOFUS Touch 2019 Balancing Beta

SPANISH

Before We Get Started


As you know, balancing generates a lot of feedback and debate! In order to provide guidance and to debate under ideal conditions, we decided to put a few rules in place. If you'd like to be heard by the staff and the rest of the community, here's what you should remember:
 
  • All feedback about the beta must be made in this section of the official forum (you may need to log out and back in to enable access);
  • A topic is available for each class modified, as well as for each related topic – that's where you can provide your feedback and suggestions;
  • There's no point in suggesting additional changes – only potential adjustments will be made to the changes laid out in this changelog;
  • A single topic will be available to report any bugs encountered;
  • All messages that are barely debated and do not further the debate will be deleted and sanctioned where appropriate;
  • All your feedback will be read and analyzed by the staff, but do not expect a systematic response.
 

Accessing the Beta Version of the Game


The beta is available now!

To access it:
 
  • If you're on an Apple device, visit the App Store, look up the "DOFUS Touch Early" app, and download it.
  • With Google, you'll need to use this link on your mobile device to access it.

If you are unable to perform the update, please reinstall the application completely.

No actions performed in this version of the game will have any impact on the classic servers.

Please don't forget that this is a beta version and you might encounter various issues, as the point is to correct them before the official update!
 

Osamodas Class Revamp


The Osamodas class has been completely revamped so as to offer a more balanced and interesting gameplay. To find out more, please read the dedicated devblog.
 

Changes to the Other Classes


Characteristics Threshold Revamp


With a view to offering three viable elemental paths to each class and diversifying the quantity of equipment available to each class as much as possible, in the long run, we think it's important to balance all the classes' characteristics thresholds on the same basis, namely:
 
  • 1 for 1 up to 100
  • 2 for 1 up to 200
  • 3 for 1 up to 300
  • 4 for 1 up to 400

For this phase of balancing, we chose to focus on five classes to which we wanted to apply changes: Sadida, Sram, Rogue, Feca, and Osamodas.

For each of these classes (excluding Rogue), this balancing of the thresholds will go hand in hand with readjusting the damage and/or characteristics of certain spells so they'll better match the new possibilities of that class. Higher thresholds will actually make it possible to reach sometimes much greater numbers of characteristics and it is therefore necessary to take them into account in the damage values that spells can inflict.
 

Sadida


The changes to the Sadida class aim to makes its gameplay more interesting by enhancing synergies between its various spells and, therefore, its area-control potential. By adding more utilitarian effects, such as earthquake or healing, we also tried to make it easier to integrate it into different PvP and PvM make-ups at all levels.
 

Spell Changes


Aggressive Bramble
 
  • The AP cost has been changed: 5 → 4
  • The critical hit rate has been increased:
  • The maximum range at spell level 6 has been reduced 7 → 6
  • An MP-stealing effect (dodgeable) has been added for each spell
  • The maximum number of casts per turn is now 2

Tree of Life
 
  • It is now possible to use this spell on a Tree.
  • If the spell is cast on a doll, the player automatically recovers 1 AP.
  • The spell can no longer be cast on an allied Sadida's Summons.

These changes will make the spell more flexible in use while anticipating it will remain interesting.

Soothing Bramble
 
  • Removes 3 MP for each level of the spell.
  • The spell no longer heals enemies.
  • The spell no longer reduces allies' MP.
  • The spell range is no longer modifiable.
  • The spell no longer has critical hits.

These changes will highlight Sadidas' support and hindrance role.

Tree
 
  • The Summons's resistances have been changed
  • The AP cost has been reduced: 3 → 2
  • The recast time is reduced at each spell level.

With a view to making Sadidas' trees more interesting, in addition to serving as a target for the Tree of Life Summons, it will be able to serve as a relay for the Inflatable's heals in order to strengthen the area-control potential.

Earthquake
 
  • The spell's effects have been changed.
  • Casts a spell on each tree on the battlefield that:
    • Inflicts Fire damage on opponents
    • Reveals invisible enemies
    • Attracts the entities present by one cell

Doll Knowledge
 
  • The spell's effects have been changed.
  • Temporarily increases dolls' Vitality.

Poisoned Wind
 
  • The spell's effects have been changed.
  • Kills the targeted doll or tree and inflicts an Earth poison in an area of effect lasting two turns.
  • If the spell is cast on a doll, the caster recovers 1 AP.

Dolls

Dolls' Vitality and characteristics have been increased.

Dolls' resistances have been changed.

Dolls now have a passive spell: Compost. When a doll dies, the Tree spell recast time is reset to zero.
 
  • The Ultra-Powerful
    • The doll no longer skips its turn without doing anything.
 
  • Sacrificial Doll
    • The level-6 Summons's range has been increased to 3.
    • The damage inflicted by the Sacrificial Doll is now in the Earth element.
    • Base damage has been reduced.
    • The initial cooldown of the doll's explosion has been removed. The doll will explode as soon as it encounters an opponent.
    • New spell: At the start of each of its turns, the Sacrificial Doll's damage and Vitality will be increased (stackable 3 times). It effectively becomes interesting to anticipate using it in order to maximize its potential.
 
  • Madoll
    • The Irritation spell is no longer shared with other in-game monsters, which should improve the AI's calculation time
    • The spell effects are now visible in the timeline.
 
  • Inflatable Doll
    • Healing the doll can now be performed around the player's trees as well.

General
 
  • The acquisition level for certain spells has been changed in order to better distribute the attack elements as well as the capacities.

Following the balancing of the characteristics thresholds, the following spells have been changed:
 
  • Bramble
    • Critical damage has been increased.
    • Damage inflicted on critical hits is no longer of a fixed value.
    • A maximum number of casts per turn has been added: max. 3/turn.
 
  • Manifold Bramble
    • Damage has been increased at all spell levels.
    • Increases the rate of Critical Hits.
    • Damage inflicted on critical hits is no longer of a fixed value.
    • The spell no longer inflicts damage on any of the caster's Summons.
 
  • Tear
    • The AP cost has been changed: 4 → 3
    • Damage has been increased at all spell levels.
 
  • Dolly Sacrifice
    • The range has been changed: 4 → 3
    • Damage has been increased at all spell levels.
    • Increases the rate of Critical Hits.
 
  • Wild Grass
    • Damage is increased at all levels for the spell.
    • The spell effects are now visible in the timeline.
 
  • Bush Fire
    • A maximum number of casts per turn has been added: max. 3/turn.
    • Damage has been increased at all spell levels.
    • Damage inflicted on critical hits is no longer of a fixed value.
 

Feca


The Feca class has been modified so as to make it more versatile in its support and hindrance role to the detriment of its AP reduction potential, which made it too powerful a class in PvP. It now has three distinct paths and more spells thanks to the groupings of armor.

The way glyphs currently work was too decisive as a round progressed, which is why we wanted to orient the Feca class toward glyphs with a greater variety of uses (Range reduction, MP reduction, etc.). However, their impact is limited to the glyph's area of effect, which makes the opponent's positioning more strategic to optimize their use.

With a view to not fully obstructing a round due to glyph stacking, using an elemental glyph will prevent another one from being used during the same turn.
 

Spell Changes


Aggressive Glyph
 
  • The spell now inflicts Earth damage on enemies and increases the close-combat damage of entities inside the glyph.

Blinding Glyph
 
  • The spell now inflicts Water damage on enemies and reduces the range of entities inside the glyph.

Burning Glyph
 
  • The spell still inflicts Fire damage and now reduces the MP of entities inside the glyph.

Escape Glyph
 
  • Replaces the Immobilisation Glyph.
  • Reduces the Lock of entities inside the glyph.

Repulsion Glyph
 
  • The spell damage has been reduced at levels 1–5.

Teleportation
 
  • The spell has become Teleglyph: It teleports the caster and triggers the glyphs including the destination cell.

Blindness
 
  • The AP reduction becomes 2 at all spell levels.
  • The spell damage has been increased.
  • The spell now inflicts Earth damage.
  • The spell area of effect is now a diagonal cross.

Reinforced Protection
 
  • The spell's effects have been changed.
  • Increases the resistance to pushback damage as well as the critical resistances of the target for 1 turn.
  • The effects cannot be unbewitched.

Rampart
 
  • Replaces Earth Shield.
  • Reduces damage (all elements) suffered by the caster and their allies.

Heroism
 
  • Replaces Glowing Shield.
  • Gives a resistance bonus for two turns to allies in a cross in exchange for part of the caster's resistances.
  • Penalties on the caster cannot be unbewitched.

Furnace
 
  • Replaces Windy Shield.
  • Inflicts Fire damage on enemies and repels targets in a line (orthogonal).

Inertia
 
  • Replaces Aqueous Shield.
  • Applies the Gravity state around the caster for 1 turn and gives them a Lock bonus for each enemy in the area of effect.

General
 
  • The acquisition level for certain spells has been changed in order to better distribute the attack elements as well as the capacities.

Following the balancing of the characteristics thresholds, the following spells are being changed:
 
  • Bubble
    • The maximum stacking of the spell effects is now 1.
 
  • Cloudy Attack
    • The spell now has a minimum range.
    • The range has been changed for all spell levels.
    • Critical damage is no longer of a fixed value.
    • The chances of critical hits have been increased.
 

Sram


Changing the Sram characteristics thresholds was the opportunity to give the class more-specialized elemental paths, orienting the class in one (or more!) elements based on the preferred gaming style.

The elemental paths will be generally oriented as follows:
 
  • Fire path: networks of traps and movements
  • Air path: poisons
  • Earth path: raw damage and damage traps
 

Resulting Spell Changes


Mist
 
  • Replaces Invisibility of Another.
  • Creates an area of effect that makes entities that cross it invisible. It works the same way as Feca glyphs.

Epidemic
 
  • Replaces Chakra Impulse.
  • Applies an Air poison at the end of turn that is transferred to nearby enemies.

Repelling Trap
 
  • The spell now inflicts Fire damage on enemies.

Sap Trap
 
  • Replaces Poisoned Trap.
  • The trap's area of effect is now single cell.
  • Removes one turn of bewitchment, then inflicts Earth damage if it is an enemy.

Perfidy
 
  • The Furrow spell is changing names in order to better match its effects.
  • Damage has been reduced at all levels.
  • The order in which the effects are applied has been changed as follows: Intelligence theft → Attraction → Damage.

General
 
  • The acquisition level for certain spells has been changed in order to better distribute the attack elements as well as the capacities.

Following the balancing of the characteristics thresholds, the following spells are being changed
 
  • Tricky Blow
    • the damage has been reduced
 
  • Concentration
    • the damage has been reduced
 
  • Tricky Trap
    • the damage has been reduced
 
  • Perfidy
    • the damage has been reduced
 

Masqueraider

 

Spell Changes


Picada
 
  • Spell damage has been increased slightly at all spell levels.
  • When the spell hits a target, it also inflicts damage in an area of effect around the target.

Retention
 
  • Damage is increased at all levels for the spell.

Distance
  • Damage has been reduced at all levels.
  • The spell's AP cost is modified: 4 → 3.
  • At level 6, the spell repels by 3 cells instead of 2.
  • The chances of critical hits have been reduced.
 

Cra

 

Spell Changes


Explosive Arrow
 
  • The spell damage has been increased.
  • The range is now fixed.

Retreat Arrow
 
  • The AP cost has been reduced: 4 → 3.

Bat's Eye
 
  • The damage area of effect was not the same as the area of effect to reveal invisible entities. Both areas of effect are now the same.

Numbing Arrow
 
  • Replaces Poisoned Arrow.
  • If used on an ally, reduces damage suffered by them.
  • If used on an enemy, reduces damage inflicted by them.
 

Xelor

 

Spell Changes


Haziness
 
  • The spell now applies an "Out of Phase" state to the caster. The state cannot be unbewitched.
  • The Out of Phase state:
    • Prevents the Devotion spell from being used.
    • Prevents the Rewind spell from being used.
    • Prevents the Cog spell AP gain from working.

Xelor's Dial
 
  • The Dial now gets 50% of the caster's Agility characteristic as well as Air damage.
  • The spell's range has been reduced.

Dial – Oscillation
 
  • The spell's damage has been reduced.

Dial – Weakness
 
  • The AP Parry penalty has been increased at all levels for the spell.

Dial – Imbroglio
 
  • Replace the Pendulum spell.
  • When the Dial has 5 AP, this spell will be cast first.
  • Teleports nearby enemies symmetrically in relation to the Dial (two-cell circle).

This change to the Dial aims to make using it more strategic both in PvP and PvM.
 

Pandawa

 

Spell Changes


Barrel
 
  • The AP cost has been reduced: 4 → 3.

Stabilisation
 
  • AP cost has been increased: 1 → 2.
 

Foggernaut

 

Spell Changes


Harpooners, Tacturrets and Lifesavers
 
  • Turrets can now be moved.

Salt Armour
 
  • When the spell is cast on a turret, prevents it from being moved for 2 turns.
 

Enutrof

 

Spell Changes


Pull Out

The spell's effects can no longer be unbewitched.

Bribery
 
  • The spell no longer has critical effects.
  • The spell's effects have been changed:
    • The AP cost has been reduced: 7 → 5.
    • Applies the Pacifist state to the target for 1 turn.
    • On an ally: heals 40% of the target's HP.
    • On an enemy: applies the Invulnerable state for 1 turn.
 

Ecaflip

 

Spell Changes


Topkaj
 
  • The maximum number of times the spell can be used is now 4.
  • The maximum number of times it can be used per target has been reduced: 3 → 2.

Repercussion
 
  • The recast time of the spell has been increased: 3 → 4.
 

Rogue

 

Characteristics Threshold Balancing


Since this change provides a minimal bonus compared to the other classes affected, Rogues' attack spells have not been changed.
 

Dopple Summons' Spells

 
  • Osamodas Dopple: Dopple spells have been updated in line with the new Osamodas spells.
  • Feca Dopple: The Bubble spell has been replaced by Cloudy Attack.
  • Sacrier Dopple: The Sacrier's Foot spell has been replaced by Assault.
 

Ancillary Changes

 
  • The maximum number of Summons can no longer exceed 6. Summons in their present state presented several problems within the game. Summoned in great numbers, they considerably slowed down the how long rounds lasts and very often behaved erratically. Moreover, they played only a minor role in PvM because of how fragile they were, especially at a high level. By providing them with more health points and greater durability, as well as allowing Osamodas to control them a minimum amount, we have given them enough impact in the game to make unreasonable numbers of them unnecessary in combat. → This change will not be available right away on the beta.
  • The impact of the Power characteristic has been reduced: 1 Power no longer equals 1 characteristic point but 0.8. This way, we want to give greater importance to the primary characteristics and reduce the need for the Power characteristic in multi-elemental game-mode equipment. It was too easy to achieve equivalent damage values using Power with or without too few concessions, thus making much equipment obsolete. In return, spells that procure Power will be slightly increased. Here is the list of spells concerned: Powerful Shooting, Wheel of Fortune, Mot Olov, Greed, Fortune, Power, Zatoishwan’s Wrath, Last Breath, Evolution, Capering, Ardour, and Psychopath Mask. → This change will not be available right away on the beta.
  • When the Chaferfu common spell is cast with a critical hit, the Summons no longer attacks its allies.
  • The spells of certain temple Dopples have been changed or replaced.
 

Changes to Certain Equipment

 

Healing weapons can now only be used in a line:

 

During balancing, we're seeking to strengthen the specificities and role of each class, and in particular, to diversify the classes that can play the healing/support role. Healing weapons were too powerful as they were and, in too many situations, they made it possible for a support class to be ignored without any real constraints. This change makes it more difficult to use them by sometimes encouraging more risk-taking in positioning without reducing their healing effect.

In turn, the range of the Boogey Wand and Archetypal Bow has been changed.
 

Changes to Class Sets


Masqueraider Class Set
 
  • Cloak:
    • The AP cost reduction has been replaced with an increase in the maximum number of uses/turn.

Osamodas Class Set
 
  • Headgear:
    • Toad: +30 CH → Bestial Heal +2 Range
    • Natural Resistance: +25 CH → Ghostly Claw +15 CH
 
  • Cloak:
    • Summoning of Bwork Magus: -1 recast interval → Summoning of Gobball: -1 recast interval
    • Animal Blessing: -1 recast interval → Crackler Punch Range +1
    • Bear Cry: +25 CH → Determination +25 CH
 
  • Belt:
    • Fangs of Boowolf: +25 CH → Deactivates line of sight for Feline Movement
 
  • Boots:
    • Crackler Punch: +1 Range → Summoning of Boar: +1 Range
    • Summoning of Prespic: No line of sight => Substitution: No LOS
    • Animal Healing: +30 Heals → Communion: -1 recast interval
    • High-Energy Shot: -1 AP → Favouritism: -1 AP
 
  • Rings
    • Summoning of Crackler: +1 Range → Deactivates straight-line casting for Gust
    • Ghostly Claw: +20 CH → Whip: -1 AP
    • Summoning of Gobball: +2 Range → Deactivates line of sight for Martyr
    • Feline Movement: +1 Range → Summoning of Koalak +1

Sram Class Set
 
  • Rings
    • Reduces the AP cost of Poisoned Trap by 1 → Increases the Range of the Sap Trap spell by 2
    • Reduces the recast interval of the Chakra Impulse spell by 1 → Deactivates the spell's straight-line casting

Sadida Class Set
 
  • Cloak:
    • Increases the Range of the Earthquake spell by 3 → Earthquake: -1 Range
 
  • Belt:
    • Reduces the AP cost of the Tree spell by 2 → Deactivates line of sight for the Tree spell

Feca Class Set
 
  • Headgear:
    • The recast time reduction for Barricade has been reduced: 2 → 1
 
  • Cloak:
    • Earth Shield: +30 CH => Is now: Rampart AP cost -1
 
  • Belt:
    • Glowing Shield: +30 CH → Shove Range +1
 
  • Rings
    • Aqueous Shield: +30 CH → Heroism: deactivates line of sight
 
  • Boots:
    • Wind Shield: +30 CH → Blindness +30 CH
 

FAQ

 

What will happen to characters' characteristics whose thresholds are being changed?


A restat will be offered to the classes affected by these changes.
 

What will happen to the points of the spells that are being changed?


The spells being drastically changed will be reset to zero and you'll recover the points. Regarding the Osamodas class and on the understanding that this is a revamp, all spell points will be returned.
 

Why is the Sacrier class the only one that hasn't yet been tweaked since balancing started?


The Sacrier requires more substantial work in order to balance the class correctly while offering more-attractive gameplay. With all the other changes presented in this changelog, this work is unfeasible for now.
 

Besides Balancing

 
  • It is now possible to sort members of a guild who have been inactive for at least 1 month.
  • Items linked to an account or character no longer disappear from the inventory after an exchange.
  • Spells with a uses-per-turn limit are now grayed-out in the shortcut bar once the limit has been reached.
  • In order to avoid movement errors in combat, it is no longer possible to press a red movement cell.
  • The movement preview is now updated correctly after an enemy is thrown.
  • How MP and AP lost in the event of movement while the player is Locked are displayed is now correctly updated.
  • Lock cells are now displayed correctly and pathfinding has been optimized.
  • How shield points are displayed is no longer changed after logging out and back in.
  • It is now possible to collect bags of salt from the following monsters: Farle's Pig, Dorgan Ation, Blodz Uker, Pignolia and Dragon Pig.
  • It is now possible to collect barrels of water from the following monsters: Rat Tchet, Rat Suenami, Rat Bag, Black Rat, Rat Pakk, Rat Basher, White Rat, Rat Rah, Prat, Riffrat, Rugrat, Brat, Packrat, Ratter, Ratworm, Sphincter Cell.
  • The Scale King has been added to the list of bosses for the rotations of Ascension Island.
  • The Scaly monster family spells have been adjusted.
  • The following shields can now be used starting from level 1:
    • Starry Shield
    • Shiny Shield
    • Featherguard
    • 1001 Claws Shield
    • Green Ninja Pizzashield
    • Groom Shield
    • Imperial Virtuoso Shield

DOFUS Touch Quiz #4: Discord

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Check out the fourth quiz dealing with the DOFUS Touch Discord and try to score in-game prizes!
DOFUS Touch Discord Quiz

HOW TO ENTER


Answer the questions in the form below. You may only enter once.

Submit your entry by July 29 11:59 PM (Paris time). Answers received after this deadline will not count.
 

PRIZES


Out of the players who correctly answer all the questions, two winners will be randomly drawn and will receive the following prizes:
 
Good luck!
   

Event: Let's Party and Care for Animals!

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With help from the S.P.C.A. (the Society for Partying and Caring for Animals), we're celebrating pets in the World of Twelve! To mark the occasion, you can participate in a contest and take advantage of special offers in the Shop. Read on for more details!
DOFUS Touch SPCA Celebration
Today we're honoring claws, fur, and slobbery tongues. Whoa, take it easy! Not yours, of course: your animal friends'!

Founded by the god Osamodas himself, the Society for Partying and Caring for Animals puts the spotlight on Bow Wows, Bow Meows, Piwis, and other pets inhabiting the World of Twelve!

As we tend to forget the help they provide us day to day, the foundation Animal Nation is taking advantage of this event to put on a big celebration entirely devoted to pets.
 

Special Offers in the Shop


Now through Wednesday, July 24 11:59 PM (Paris time), all pets in the in-game Shop are available for 30% off (including Prestige)!
 

Contest


But wait, there's more! You're also invited to take part in a contest for the chance to adopt a pet of your choice.

It's easy to participate: At the end of this article, leave a comment saying what your favorite pet is, and explain why in 2 or 3 sentences!

The contest starts now and goes until Sunday, July 28 11:59 PM (Paris time).
 

Prizes


Two players will be drawn at random to receive a pet of their choosing (limited to those available in the in-game Shop).

In the meantime, enjoy celebrating the wild side of the World of Twelve!

What's New in the Shop?

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You really wanted this Armoured Dragoturkey. It was right there, suddenly tragedy strikes: the Dragoturkey is no longer available in the Shop. In order to avoid such situations in the future, we'll detail the current offers for you each week!

This week's featured offer

       

 

  • We're celebrating pets in the World of Twelve! To mark the occasion, you can participate in a contest and take advantage of the 30% sale on all pets (Classic and Prestige) in the Shop. Learn more.
         

This week's items

         
  • Livitinems
    • Livitinem
   
  • Incarnations
        
  • Emotes
    • Dance
         

Weekend Specials 

   


Enhance your gameplay experience by purchasing items and services in the Shop with Goultines! Find out how to set up your payment options.

There you go, now that you know about everything, you'll never again miss an offer from the Shop!

What's New in the Shop?

$
0
0
You really wanted this Armoured Dragoturkey. It was right there, suddenly tragedy strikes: the Dragoturkey is no longer available in the Shop. In order to avoid such situations in the future, we'll detail the current offers for you each week!

This week's featured offer

     
  • Keep your feet on the ground with the Earth Pack! It includes the Kompost Mount and Leaf's Tormentator, all for 18,000 Goultines.
    • Contrary to the encyclopedia, the correct details of the Kompost Mount's max bonus is 160 Strength with -100 Vitality. 
 
  • Give your adventure a boost with the Jurassic Pack, available in the Prestige section until 3 September! It includes a 60 Day Bonus Pack, Ornament: Jurassic, Draeggosaure Emote, Safarield Shield, and Crocodyl Pet, all for €40.00 €9.99 (75% off)
         

This week's items

         
  • Livitinems
    • Livitinem
          
  • Mounts
    • Khamelerost Dragoturkey
 
  • Emotes
    • Dance
         

Weekend Specials 

   


Enhance your gameplay experience by purchasing items and services in the Shop with Goultines! Find out how to set up your payment options.

There you go, now that you know about everything, you'll never again miss an offer from the Shop!

Balancing: In the Home Stretch!

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The beta for the Osamodas class revamp and the balancing of a few other classes will soon close. Here's a look at what's happened this far and what's coming next.

SPANISH


First, we want to thank all of the players who've taken and will take the time to give us constructive feedback in the section devoted specifically to that in the official forums. That is, what is more, where you can find all the discussions and changes made throughout the beta, as well as our replies to some of your comments:


As you can see, we've tried to answer (either in the changes we made or our replies) as many people as possible, and we will continue to do so until the end of the beta. However, as we've said, unfortunately, it's not possible for us to answer all of your comments, as it takes a lot of time to do so and time is very short.

LAST HOME STRETCH

The last large patch will be made to the beta sometime around mid-August. We're counting on you to give us as much relevant feedback as possible between then and now! It's now or never.

Thank you gifts!

While we're on the subject, we've decided to give all players who provide constructive feedback in the proper section of the forum 200 goultines. The offer is valid until the beta closes, and the gifts will be sent during the month of September to the accounts that you used to post.Thank you for your commitment. See you soon!

What's New in the Shop?

$
0
0
You really wanted this Armoured Dragoturkey. It was right there, suddenly tragedy strikes: the Dragoturkey is no longer available in the Shop. In order to avoid such situations in the future, we'll detail the current offers for you each week!

This week's featured offer

       
  • Give your adventure a boost with the Jurassic Pack, available in the Prestige section until 3 September! It includes a 60 Day Bonus Pack, Ornament: Jurassic, Draeggosaure Emote, Safarield Shield, and Crocodyl Pet, all for €40.00 €9.99 (75% off)
         

This week's items

         
  • Livitinems
    • Livitinem
            
  • Emotes
    • Write
         

Weekend Specials 

   


Enhance your gameplay experience by purchasing items and services in the Shop with Goultines! Find out how to set up your payment options.

There you go, now that you know about everything, you'll never again miss an offer from the Shop!

What's New in the Shop?

$
0
0
You really wanted this Armoured Dragoturkey. It was right there, suddenly tragedy strikes: the Dragoturkey is no longer available in the Shop. In order to avoid such situations in the future, we'll detail the current offers for you each week!

This week's featured offer

     
  • Look unique and tasty with the Exotic Pack! It includes the Mosk Pet and Pineapi Set all for 13,000 Goultines.
 
  • Give your adventure a boost with the Jurassic Pack, available in the Prestige section until 3 September! It includes a 60 Day Bonus Pack, Ornament: Jurassic, Draeggosaure Emote, Safarield Shield, and Crocodyl Pet, all for €40.00 €9.99 (75% off)
         

This week's items

         
  • Livitinems
    • Livitinem
            
  • Emotes
    • Write
         

Weekend Specials 

   


Enhance your gameplay experience by purchasing items and services in the Shop with Goultines! Find out how to set up your payment options.

There you go, now that you know about everything, you'll never again miss an offer from the Shop!


What's New in the Shop?

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You really wanted this Armoured Dragoturkey. It was right there, suddenly tragedy strikes: the Dragoturkey is no longer available in the Shop. In order to avoid such situations in the future, we'll detail the current offers for you each week!

This week's featured offer

     
  • Pamper yourself with the Spa Pack! It includes the Seaside Set and Plop Pet all for 12,000 Goultines
 
  • Give your adventure a boost with the Jurassic Pack, available in the Prestige section until 3 September! It includes a 60 Day Bonus Pack, Ornament: Jurassic, Draeggosaure Emote, Safarield Shield, and Crocodyl Pet, all for €40.00 €9.99 (75% off)
         

This week's items

         
  • Livitinems
    • Parasymbic
          
  • Mounts
    • Feathered Dragoturkey
 
  • Emotes
    • Reckless
         

Weekend Specials 

   


Enhance your gameplay experience by purchasing items and services in the Shop with Goultines! Find out how to set up your payment options.

There you go, now that you know about everything, you'll never again miss an offer from the Shop!

What's New in the Shop?

$
0
0
You really wanted this Armoured Dragoturkey. It was right there, suddenly tragedy strikes: the Dragoturkey is no longer available in the Shop. In order to avoid such situations in the future, we'll detail the current offers for you each week!

This week's featured offer

     
  • Flow freely with the Water Pack! It includes the Dehluge Mount and Drop's Tormentator all for 18,000 Goultines
 
  • Give your adventure a boost with the Jurassic Pack, available in the Prestige section until 3 September! It includes a 60 Day Bonus Pack, Ornament: Jurassic, Draeggosaure Emote, Safarield Shield, and Crocodyl Pet, all for €40.00 €9.99 (75% off)
         

This week's items

         
  • Livitinems
    • Parasymbic
            
  • Emotes
    • Reckless
         

Weekend Specials 

   


Enhance your gameplay experience by purchasing items and services in the Shop with Goultines! Find out how to set up your payment options.

There you go, now that you know about everything, you'll never again miss an offer from the Shop!

Event: Get Your Beard On! #2

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World Beard Day will be here soon! To celebrate, we're holding a new contest: drawing or collage, the choice is up to you. You're the artists, after all.
Get Your Beard On Contest #2 DOFUS Touch
Contrary to popular opinion, Enutrofs and Sadidas aren't the only ones who can wear beards and look good doing so! And that's what you, dear participants, are going to prove in this new contest!
 

HOW TO ENTER

 
  • Add an original beard to this Osamodas (at the bottom of this article) in a drawing or collage. The rest of the character must remain unchanged.
  • You can use traditional (pen or pencil) or digital (computer) drawing methods, in either black and white or color. You can also make a collage.
  • Each participant may submit only one entry, either:
    • Posting it in the comments section of this news
    • by posting it on Twitter with the hashtag #DTBarber and tagging @DofusTouch_EN.
  • How to post your image:
    • Upload it at an image hosting website such as imgur.com. Copy the URL provided.
    • To display your image, use the following tags: [img]Paste the URL here[/img].
  • The drawing or collage must be your own creation and must comply with forum rules.
 

PRIZES


One winner will be chosen by our team to receive:
 
  • a cosmetic object of their choice from the "Prestige" shop, and
  • the "Paint" emote.

The contest ends at 11:59 PM (Paris time) on Monday, September 9, 2019.

It's no time to be splitting hairs (wait! or maybe it is time to split hairs after all!). To your pencils!

Balance to the Force #2: Online!

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A major new update is available! On the program: an Osamodas revamp, balancing, the economy, and many new features and improvements to discover in this changelog.
Balance to the Force 2 DOFUS Touch

SPANISH

Ceremonial Items


Donning your most beautiful gear to personalize your character will be child's play with ceremonial items! Learn more about them in this devblog article.
 

Achievements Linked to Accounts


In order to limit excessive generation of certain resources, achievements are now linked to accounts. This means that resources and kamas from an achievement can no longer be obtained several times per account on the same server. If a character on Oshimo obtains the achievement, that won't prevent a character on Herdegrize from receiving the resources from the same achievement.

The experience, titles, ornaments, Dofus, emotes, etc. can, however, be obtained by each of the account's characters obtaining the achievement.
 

Access to Frigost Island Changed


We believe that characters below level 100 do not belong on Frigost as the monsters there are out of their reach. The game contains many areas suited to progress from level 50 to 100.

Access to the Frigost area will now be available starting at level 100. The quests requiring access to this zone have been modified accordingly.
 

Labyrinth of the Minotoror


We are aware that this labyrinth poses problems and that is why a first series of fixes had been made to it several months ago. In order to further improve the dungeon's accessibility, new changes have been made.
 
  • The monsters Deminoball and Minotoror now appear as regular monsters, but each has a smaller chance of appearing.
  • The dungeon is now divided into even and odd rooms. One of the two monsters only appears in even rooms while the other only appears in odd rooms.
 

Elimination of Ethereal Weapons


Ethereal weapons can no longer be obtained from monsters. Ultimately, we would like to completely remove these weapons from the game because this system does not suit us and contradicts our potential plans for legendary weapons.

We decided as a first step to stop allowing new ethereal weapons to be generated so that most of you can get rid of them before the next change, which will happen in about six months. This next change will aim to remove these weapons from the game outright.
 

Ascension Island

 
  • Rotation 4 ended this morning! You can see the full rankings here. Rewards are available in your banks. The next rotation will start on Tuesday, September 24.
  • New thresholds could appear in the composition of the Ascension: double bosses! We had decided to initially focus on low-level monsters to supervise the evolution and difficulty of these thresholds to make any necessary adjustments before extending this concept to new pairs. For these double boss thresholds, the map on which you fight them will be a variation of the fight map of one of the two bosses present.
  • The Scale King has also been added to the list of bosses for Ascension Island rotations.
  • You can now exchange one shushetoken for 15 doploons with the island merchant.
  • The Regulations have been updated in the game interface, as certain points weren't properly explained.
  • Monster levels have been fixed in the Ascension Island interface.
  • A problem that prevented navigation in that same interface when logging off and back on has been fixed.
 

Miscellaneous

 
  • It is now possible to sort guild members who have been inactive for at least 1 month.
  • Characters no longer lose their appearance when switching from creature mode to normal mode in combat (for example, a Pandawa under Boozer).
  • When a player loses a fight in the Azure Plop's lair, they now reappear in front of it correctly.
  • The reappearance of the boss Ongnissim in zone 1.29 of Amakna Village has been changed. Ongnissim had stopped appearing correctly on certain servers.
  • The left entrance to the Sram temple is now operational.
  • Items linked to an account or character no longer disappear from the inventory after an exchange.
  • Spells with a uses-per-turn limit are now grayed-out in the shortcut bar once the limit has been reached.
  • In order to avoid movement errors in combat, it is no longer possible to press a red movement cell.
  • The movement preview is now updated correctly after an enemy is thrown.
  • How MP and AP lost in the event of movement while the player is Locked are displayed is now correctly updated.
  • Lock cells are now displayed correctly and pathfinding has been optimized.
  • How shield points are displayed is no longer changed after logging out and back in.
  • It is now possible to collect bags of salt from the following monsters: Farle's Pig, Dorgan Ation, Blodz Uker, Pignolia and Dragon Pig.
  • It is now possible to collect barrels of water from the following monsters: Rat Tchet, Rat Suenami, Rat Bag, Black Rat, Rat Pakk, Rat Basher, White Rat, Rat Rah, Prat, Riffrat, Rugrat, Brat, Packrat, Ratter, Ratworm, Sphincter Cell.
  • The Scaly monster family spells have been adjusted.
  • Corrections have been made to several of the in-game texts. Thank you for your feedback!
  • Osamodas' Gobball Tracking now deals (at equal rank) the same damage as Gobball Bite.
  • Due to the technical issues experienced by Vulkania dungeon in Grandapan and Dodge, the island remains open for 1 more week for the mentioned servers. 
  • Abandoned houses and paddocks have been put back on sale. Learn more.
 

Osamodas Class Revamp


The Osamodas class has been completely revamped so as to offer more balanced and interesting gameplay. To find out more, please check out the devblog on the subject.
 

Changes to the Other Classes

Characteristics Threshold Overhaul


With a view to offering three viable elemental paths to each class and diversifying the quantity of equipment available to each class as much as possible, in the long run, we think it's important to balance all the classes' characteristics thresholds on the same basis, namely:
 
  • 1 for 1 up to 100
  • 2 for 1 up to 200
  • 3 for 1 up to 300
  • 4 for 1 up to 400

For this phase of balancing, we chose to focus on five classes to which we wanted to make changes: Sadida, Sram, Rogue, Feca, and Osamodas.

For each of these classes (except Rogue), this balancing of the thresholds will go hand in hand with readjusting the damage and/or characteristics of certain spells so they'll better match the new possibilities of that class. Indeed, higher thresholds make it possible to achieve sometimes much higher characteristics stats, which makes it necessary to take them into account in the damage values that spells can inflict.
 

Sadida


The changes to the Sadida class aim to makes its gameplay more interesting by emphasizing synergies between the class's various spells and therefore by accentuating its area-control potential. By adding more utilitarian effects, such as earthquakes or healing, we also tried to make it easier to integrate the class into different PvP and PvM make-ups at all levels.
 

General

 
  • The acquisition levels for certain spells have been changed in order to better distribute attack elements and capacities.
 

Aggressive Bramble

 
  • The AP cost has been changed: 5 → 4.
  • The critical hit rate has been increased.
  • The maximum range at spell level 6 has been reduced: 7 → 6.
  • An MP-stealing effect has been added for each spell level.
  • The maximum number of casts per turn is now 2.
 

Tree of Life

 
  • It is now possible to use this spell on a Tree.
  • If the spell is cast on a doll, the player automatically recovers 1 AP.
  • The spell can no longer be cast on an allied Sadida's Summons.
 

Soothing Bramble

 
  • The spell no longer heals enemies.
  • The spell no longer reduces allies' MP.
  • The spell range is no longer modifiable.
  • The spell no longer has critical hits.
 

Tree

 
  • The Summons's resistances have been changed.
  • The AP cost has been reduced: 3 → 2.
  • The recast time has been lowered at each spell level.
  • Whenever a Tree is summoned, it destroys all other Trees in a 2-cell radius.
  • When a Tree of Life is summoned on a Tree, the Tree is destroyed correctly.
  • Trees can no longer be moved at all.
 

Earthquake

 
  • The spell's effects have been changed.
  • Casts a spell on each tree on the field that:
  • Inflicts Fire damage on opponents.
  • Reveals invisible enemies.
  • Attracts the entities present by one cell.
 

Doll Knowledge

 
  • The spell removes the Compost state from the targeted doll to apply Doll Knowledge. When this doll dies, its recast time is reduced by 2 turns. Only works with the caster's dolls. On a Sacrificial Doll, the spell removes the effects of the Dollish Decoction spell.
 

Poisoned Wind

 
  • The spell's effects have been changed.
  • Kills the targeted doll or tree and inflicts an Earth poison in an area of effect lasting two turns.
  • If the spell is cast on a doll, the caster recovers 1 AP.
 

Dolls

 
  • Dolls' vitality and characteristics have been increased.
  • Dolls' resistances have been changed.
  • Dolls now have a passive spell: Compost. When a doll dies, the recast time of the Tree spell is reduced by 1 turn.
 
The Ultra-Powerful
 
  • The doll no longer skips its turn without doing anything.
 
Sacrificial Doll
 
  • The level-6 Summons's range has been increased to 3.
  • The damage inflicted by the Sacrificial Doll is now in the Water element.
  • Base damage has been reduced.
  • The initial cooldown of the doll's explosion has been removed.
  • The doll will explode as soon as it encounters an opponent.
  • New spell: At the start of each of its turns, the Sacrificial Doll's damage and Vitality will be increased (stackable 3 times). This makes it interesting to anticipate using the spell to maximize its potential.
 
Madoll
 
  • The Irritation spell is no longer shared with other in-game monsters, which should improve the AI's calculation time.
 
Inflatable Doll
 
  • Initial healing has been lowered.
  • The doll's healing now also happens to a lesser extent around the player's trees.
 

Bramble

 
  • Critical damage has been increased.
  • Damage inflicted on critical hits is no longer of a fixed value.
  • A maximum number of casts per turn has been added: 3.
 

Manifold Bramble

 
  • Damage has been increased at all spell levels.
  • The critical hit rate has been increased.
  • Damage inflicted on critical hits is no longer of a fixed value.
  • The spell no longer inflicts damage on any of the caster's Summons.
 

Tear

 
  • The AP cost has been changed: 4 → 3.
  • Damage has been reduced at all spell levels.
 

Dolly Sacrifice

 
  • The range has been changed: 4 → 5.
  • Damage has been increased at all spell levels.
  • In addition to the health steal effect, it now heals by 30% of damage inflicted in an area of effect around the target. This won't heal the Sadida or their Summons.
  • The spell can be cast twice per turn, but only once per target in the same turn.
  • The critical hit rate has been increased.
 

Wild Grass

 
  • Damage has been increased at all spell levels.
 

Bush Fire

 
  • A maximum number of casts per turn has been added: 3.
  • Damage has been increased at all spell levels.
  • Damage inflicted on critical hits is no longer of a fixed value.
 

Paralysing Poison

 
  • Damage has been increased at all spell levels.
  • Range can still be boosted.
  • Max range is now 4 (at rank 6).
  • The effect duration is now at 2 turns instead of 3. While in CC, the effect duration is now at 3 turns instead of 4.
 

Feca


The Feca class has been modified so as to make it more versatile in its support and hindrance role, while lowering its AP reduction potential, which made it too powerful a class in PvP. It now has three distinct paths and more spells thanks to armor groupings. The way glyphs currently work was too decisive as rounds progressed. For this reason, we wanted to orient the Feca class toward glyphs with a greater variety of uses (Range reduction, MP reduction, etc.). However, the impact is limited to the glyph's area of effect, which makes the opponent's positioning more strategic to optimize their use.

In line with this aim of not fully obstructing rounds due to glyph stacking, using an elemental glyph will prevent another one from being used during the same turn.
 

General

 
  • The acquisition levels for certain spells have been changed in order to better distribute attack elements and capacities.
 

Aggressive Glyph

 
  • The spell now inflicts Earth damage on enemies and increases the close-combat damage suffered by entities inside the glyph.
 

Blinding Glyph

 
  • The spell now inflicts Water damage on enemies and reduces the range of entities inside the glyph.
 

Burning Glyph

 
  • The spell still inflicts Fire damage and now reduces the MP of entities inside the glyph.
 

Escape Glyph

 
  • Replaces the Immobilisation Glyph. Provides a Dodge bonus for entities present in the glyph.
 

Repulsion Glyph

 
  • Spell damage has been reduced at levels 1 to 5.
 

 

Teleportation  
  • The spell has become Teleglyph: It teleports the caster and triggers the glyphs including the destination cell.
 

 

Blindness  
  • The AP reduction is now 2 at all spell levels.
  • Spell damage has been increased.
  • The spell now inflicts Earth damage.
  • The spell area of effect is now a diagonal cross.
  • Maximum stacking for the AP reduction effect applied by the Blindness spell is now 1. If a second reduction effect is applied, it replaces the previous one.
  • The number of casts per turn is now 2.
 

Reinforced Protection

 
  • The spell's effects have been changed. Increases the resistance to pushback damage and critical resistances of the target for 1 turn.
  • The effects cannot be unbewitched.
  • Spell cost is now 1 AP.
  • The number of casts per turn is now 2.
 

Rampart

 
  • Replaces Earth Shield. Reduces damage (all elements) suffered by the caster and their allies.
 

Heroism

 
  • Replaces Glowing Shield. Gives a resistance bonus for two turns to allies in a cross in exchange for part of the caster's resistances. The penalties on the caster cannot be unbewitched.
 

Furnace

 
  • Replaces Windy Shield. Inflicts Fire damage on enemies and repels targets in a line (orthogonal).
 

 

Inertia  
  • Replaces Aqueous Shield. Applies the Gravity state around the caster for 1 turn and gives them a Lock bonus for each enemy in the area of effect.
 

Bubble

 
  • The maximum stacking of the spell effects is now 1.
 

Cloudy Attack

 
  • An area-of-effect effect has been added to damage.
  • Characteristics steal has been reduced.
  • Effects are no longer applied to allies.
  • The spell now has a minimum range.
  • Range has been changed at all spell levels.
  • Critical damage is no longer of a fixed value.
  • The chances of critical hits have been increased.
 

Backlash

 
  • Spell damage has been reduced.
 

Ataraxia

 
  • Ataraxia's effects are now removed by start-of-turn and end-of-turn poisons.
 

Sram


Changing the Sram characteristics thresholds was an opportunity to give the class more-specialized elemental paths, orienting the class in one (or more!) elements based on preferred gaming style.

The elemental paths will be generally oriented as follows:
 
  • Fire path: networks of traps and movements.
  • Air path: poisons.
  • Earth path: raw damage and damage traps.
 

General

 
  • The acquisition levels for certain spells have been changed in order to better distribute attack elements and capacities.
 

Mist

 
  • Replaces Invisibility of Another.
  • Creates an area of effect that makes entities that cross it invisible. It works the same way as Feca glyphs.
  • Two turns after being cast, increases the recast time for the Invisibility spell by two turns.
 

Invisibility

 
  • Two turns after being cast, increases the recast time for the Mist spell by two turns.
 

Epidemic

 
  • Replaces Chakra Impulse. Applies an Air poison at the end of turn that is transferred to nearby enemies.
 

Repelling Trap

 
  • The spell now inflicts Fire damage on enemies.
 

Sap Trap

 
  • Replaces Poisoned Trap. The trap's area of effect is now single cell. Removes one turn of bewitchment, then inflicts Earth damage if it is an enemy.
 

Mass Trap

 
  • Damage has been increased at spell level 6.
 

Trap of Silence

 
  • The trap's area of effect is now a square.
 

Perfidy

 
  • The name of the Furrow spell has been changed in order to better match its effects.
  • Damage has been reduced at all levels.
  • The order in which the effects are applied has been changed as follows: Intelligence theft → Attraction → Damage.

Following the balancing of characteristics thresholds, the following spells are being changed:
 

Tricky Blow

 
  • Damage has been reduced.
 

Concentration

 
  • Damage has been reduced.
 

Tricky Trap

 
  • Damage has been reduced.
 

Perfidy

 
  • Damage has been reduced.
 

Masqueraider


Picada

 
  • Spell damage has been increased slightly at all spell levels.
  • When the spell hits a target, it also inflicts damage in an area of effect around the target.
  • Minimum range is now 2 (down from 3).
  • Maximum range is now 5 (up from 4).
  • Damage and effects are no longer applied on allies.
  • The spell is now limited to 3 casts per turn.
 

Apathy

  • Minimum range is now 2 (down from 5).
 

 

Retention  
  • Damage has been increased at all spell levels.
 

Distance

 
  • Damage has been reduced at all levels.
  • The spell's AP cost has been changed: 4 → 3.
  • At level 6, the spell repels by 3 cells instead of 2.
  • The chances of critical hits have been reduced.
 

Cra


Explosive Arrow

 
  • Spell damage has been increased.
  • The range is now non-modifiable.
 

Retreat Arrow

 
  • The AP cost has been reduced: 4 → 3.
 

Bat's Eye

 
  • The damage area of effect was not the same as the area of effect to reveal invisible entities. Both areas of effect are now the same.
 

Powerful Shooting

 
  • The spell has been merged with Critical Shooting in order to make room for the new spell below.
  • The number of Critical Hits provided has been lowered in exchange.
 

Numbing Arrow

 
  • If used on an ally, reduces damage suffered by them.
  • If used on an enemy, reduces damage inflicted by them.
 

Poisoned Arrow

 
  • Has taken the place of Critical Shooting.
 

Xelor


Haziness

 
  • The spell now applies an Out of Phase state to the caster. The state cannot be unbewitched.
  • The Out of Phase state:
  • Prevents the Teleportation spell from being used.
  • Prevents the Rewind spell from being used.
  • Prevents the Cog spell AP gain from working.
 

Xelor's Dial

 
  • The spell can no longer be used on the first turn.
  • The Dial now gets 50% of the caster's Agility characteristic as well as Air damage.
  • The spell's range has been reduced.
  • Xelor's Dial no longer inflicts damage on allies.
 

Dial – Oscillation

 
  • Spell damage has been reduced.
  • The area of effect has been increased.
 

Dial – Weakness

 
  • The AP Parry penalty has been increased at all spell levels.
 

Dial – Imbroglio

 
  • Replace the Pendulum spell. Teleports nearby enemies symmetrically in relation to the Dial (two-cell circle).
 

Frostbite

 
  • When cast on the Dial, the Frostbite spell now triggers damage and teleports the Dial.
  • The spell no longer inflicts damage on the Dial.
  • The AP cost is now 2 (down from 3).
 

Shrivelling

 
  • When cast on the Dial, Shrivelling now counters damage in a 3-cell cross around the Dial.
  • The spell no longer inflicts damage on the Dial.
  • Spell damage has been increased.

AP gains have been removed from Air spells.
 

Pandawa


Barrel

 
  • The AP cost has been reduced: 4 → 3.
 

Stabilisation

 
  • AP cost has been increased: 1 → 2.
 

Stain

 
  • The spell no longer removes Power from allies.
 

Foggernaut


Harpooners, Tacturrets and Lifesavers

 
  • Turrets can now be moved.
  • The element state applied to a turret is now displayed properly (Water, Fire, Earth).
  • The Backwash, Torrent and Froth spells no longer cause damage to allies, including turrets; this allows movement without taking damage.
 

Salt Armour

 
  • When the spell is cast on a turret, prevents it from being moved for 2 turns.
 

Enutrof


Pull Out

 
  • The spell's effects can no longer be unbewitched.
 

Bribery

 
  • The spell no longer has critical effects.
  • The spell's effects have been changed.
  • Applies the Bribery state to the target for 1 turn: prevents the use of spells and close combat.
  • On allies: heals 40% of the target's HP.
  • On enemies: applies the Invulnerable state for 1 turn.
  • The AP cost has been reduced: 7 → 5.
 

Pandora's Box

 
  • The Pandora's Box spell now has an extra line of healing indexed on the caster's Intelligence; this is intended to make the Fire path more interesting.
 

Ecaflip


Topkaj

 
  • The maximum number of times the spell can be used is now 4.
  • The maximum number of times it can be used per target has been reduced: 3 → 2.
 

Repercussion

 
  • The spell's recast time has been increased: 3 → 4.
 

Ecaflip's Luck

 
  • The spell now works differently. It halves damage suffered for 1 turn. On the next turn, damage suffered is increased by 50%.
 

Rogue

 
  • Characteristics threshold balancing: Since this change provides a minimal bonus compared to the other classes affected, Rogues' attack spells have not been changed.
 

Eniripsa


Silencing Word

 
  • The area of effect and amount of AP removed by the Silencing Word spell have been reduced.
  • An overall recast is now applied if there are several Eniripsas in the same group.
 

Draining Word

 
  • Can now be casted a max of 2 times per turn while still being 1 max per target.
 

Dopple Summons Spells

 
  • Osamodas Dopple: The Dopple's spells have been updated in line with the new Osamodas spells.
  • Feca Dopple: The Bubble spell has been replaced by Cloudy Attack.
  • Sacrier Dopple: The Sacrier's Foot spell has been replaced by Assault.
 

Additional Changes


The maximum number of Summons can no longer exceed 6.


Summons in their current state presented several problems within the game. Summoned in great numbers, they considerably slowed down the how long rounds lasted and often behaved erratically. Moreover, they played only a minor role in PvM because of how fragile they were, especially at a high level. By giving them more health points and greater durability and by allowing Osamodas minimal control over them, we have given them enough of an impact in the game to make unreasonable numbers of them unnecessary in combat.
 

The impact of the Power characteristic has been reduced.


1 Power no longer equals 1 characteristic point but 0.8. With this change, we want to give greater importance to the primary characteristics and make the Power characteristic less crucial in multi-elemental game-mode equipment. Indeed, it was too easy to achieve equivalent damage values using Power without any or with too few concessions, thus making a great deal of the equipment obsolete.
 
  • All spells that confer Power have been modified accordingly.
  • Power-based pets, Dragoturkeys, and petsmounts gain +20 Power.
  • All Crimson Dofus are now retroactively 100 Power, fixed-roll.
 

Miscellaneous

 
  • When the Chaferfu common spell is cast with a critical hit, the Summons no longer attacks its allies.
  • The spells of certain temple Dopples have been changed or replaced.
 

Changes to Some Equipment


Healing weapons can now only be used in a line.


During balancing, we're seeking to strengthen the unique qualities and role of each class, and in particular, to diversify the classes that can play the healing/support role. Healing weapons were too powerful as they were and, in too many situations, they made it possible for a support class to be ignored without any real constraints. This change makes it more difficult to use them by sometimes encouraging more risk-taking in positioning without reducing their healing effect.

In exchange, the range of the Boogey Wand and the Archetypal Bow has been changed.
 

Changes to Class Sets


Masqueraider Class Set

 
Cloak
 
  • The AP cost reduction has been replaced by an increase in the maximum number of uses per turn.
 

Osamodas Class Set

 
Headgear
 
  • Toad: +30 CH is now Bestial Heal +2 Range.
  • Natural Resistance: +25 CH is now Ghostly Claw +15 CH.
 
Cloak
 
  • Summoning of Bwork Magus: -1 recast interval is now Summoning of Gobball: -1 recast interval.
  • Animal Blessing: -1 recast interval is now Crackler Punch Range +1.
  • Bear Cry: +25 CH is now Determination +25 CH.
 
Belt
 
  • Fangs of Boowolf: +25 CH is now Deactivates line of sight for Feline Movement.
  • Boots: Crackler Punch: +1 Range is now Summoning of Boar: +1 Range.
  • Summoning of Prespic: No line of sight is now Substitution: no line of sight.
  • Animal Healing: +30 Heals is now Communion: -1 recast interval.
  • High-Energy Shot: -1 AP is now Favouritism: -1 AP.
 
Ring
 
  • Summoning of Crackler: +1 Range is now adds a Critical Hit bonus to the Gust spell.
  • Ghostly Claw: +20 CH is now Whip: -1 AP.
  • Summoning of Gobball: +2 Range is now Deactivates line of sight for Martyr.
  • Feline Movement: +1 Range is now Summoning of Koalak +1 Range.
 

Sram Class Set


Ring
 
  • Reduces the AP cost of Poisoned Trap by 1 is now Increases the Range of the Sap Trap spell by 2.
  • Reduces the recast interval of the Chakra Impulse spell by 1 is now Epidemic no longer requires a line of sight.
 

Sadida Class Set

 
Cloak
 
  • Increases the Range of the Earthquake spell by 3 is now Earthquake: -1 Range.
 
Belt
 
  • Reduces the AP cost of the Tree spell by 2 is now Deactivates line of sight for the Tree spell.
 

Feca Class Set


Headgear
 
  • The recast time reduction for Barricade has been reduced: 2 → 1.
 
Cloak
 
  • Earth Armour: +30 CH is now Rampart: AP cost -1.
 
Belt
 
  • Glowing Shield: +30 CH is now Furnace: +1 Range.
 
Ring
 
  • Aqueous Shield: +30 CH is now Heroism: deactivates line of sight.
 
Boots
 
  • Wind Shield: +30 CH is now Blindness: +30 CH.
 

Cra Class Set

 
Boots
 
  • The Retreat Arrow spell's AP cost reduction has been replaced by line-of-sight deactivation.
 

FAQ


What happened to the characters' characteristics whose thresholds were changed?


A restat was given to the classes affected by these changes.
 

What happened to the spell points for modified spells?


Spells that underwent drastic changes were reset to zero and the points were returned to you. For the Osamodas class, and given that this is a complete revamp, all spell points were returned.
 

Why is the Sacrier class the only one that hasn't yet been adjusted since balancing started?


The Sacrier class requires more substantial work in order to balance the class correctly while offering more-attractive gameplay. With all the other changes presented in this changelog, this work is not something that can be envisaged right away.

What's New in the Shop?

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You really wanted this Armoured Dragoturkey. It was right there, suddenly tragedy strikes: the Dragoturkey is no longer available in the Shop. In order to avoid such situations in the future, we'll detail the current offers for you each week!

This week's featured offer

     
  • Donning the finest items to customize your character will soon be child's play when you can use Ceremonial Items. A lot of items from the Shop can now be worn for fashion! Learn more from the devblog.
 
  • Conquer your opponents in style with the Brakmar and Bonta Packs, available in the Prestige section for 16,000 Goultines each. 
    • Brakmar Pack 
      • Ceremonial Hood of the Putrid Eye
      • Ceremonial Cape of the Putrid Eye
      • Gobbalux Ceremonial Mount
    • Bonta Pack
      • Ceremonial Hood of the Sharp Eye
      • Ceremonial Cape of the Sharp Eye
      • Gobbalator Ceremonial Mount

           

This week's items

   
  • Pets
    • Pink Dragoone
    • Leopardo
    • Snickermite
     
  • Livitinems
    • Parasymbic
 
  • Sets
    • Hax Or
    • Davyd
    • Viotifool
 
  • Incarnations
    • Koksiks
    • Rapiat
    • Flame's Tormentator
      
  • Mounts
    • Boarhog
 
  • Emotes
    • Dance
 
  • Consumables
    • Wealthy Fairyworks
    • Chocolate
    • Orange
    • Api
    • Mirabelle Plum
       

Weekend Specials 

   
  • Young Wild Boar
  • Charlie


Enhance your gameplay experience by purchasing items and services in the Shop with Goultines! Find out how to set up your payment options.

There you go, now that you know about everything, you'll never again miss an offer from the Shop!

What's New in the Shop?

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You really wanted this Armoured Dragoturkey. It was right there, suddenly tragedy strikes: the Dragoturkey is no longer available in the Shop. In order to avoid such situations in the future, we'll detail the current offers for you each week!

This week's featured offer

     
  • Celebrate the 3 years of DOFUS Touch with the Birthday Pack! It includes the Give A Cake Emote, Ross Pet, Wealthy Fairyworks, and 30 Days Bonus Pack all for 8,000 4,000 Goultines
 
  • Proudly wear the colors of your city with the Brakmarian and Bontarian Packs, available in the Shop for 15,000 Goultines each. You can still equip items from either packs whether you are from Brakmar, Bonta or Neutral.
 
  • All Sets in the Shop will be having a 20% off starting Friday 9:00 AM (Paris time) until Monday 9:00 AM (Paris time).
 
  • Donning the finest items to customize your character will soon be child's play when you can use Ceremonial Items. A lot of items from the Shop can now be worn for fashion! Learn more from the devblog.

           

This week's items

         
  • Livitinems
    • Parasymbic
 
  • Sets
    • Pandalida
    • The Godfather
    • Oxo
        
  • Mounts
    • Khamelerost Dragoturkey
 
  • Emotes
    • Dance
         

Weekend Specials 

   


Enhance your gameplay experience by purchasing items and services in the Shop with Goultines! Find out how to set up your payment options.

There you go, now that you know about everything, you'll never again miss an offer from the Shop!

DOFUS Touch Is Celebrating Its 3rd Anniversary!

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It's been three years since DOFUS Touch's global release on smartphones! For the occasion, we've got a few gifts and surprises for you. Read on for more details!
DOFUS Touch 3rd anniversary

Crack in Time


A new crack in time is available at the village Zaap at [-2,0]. Join the members of the team remembering the good old days there!

You will also find, for a limited time only, a cake that will give you a random color. The color will disappear after a few fights.
 

Combat XP & Drop Bonus


A 25% XP & drop bonus will be offered from Friday, September 13 at 9:00 AM (Paris time) through Sunday, September 15 at 11:59 PM (Paris time).
 

Shop Offers


The Birthday Pack will be available in the in-game shop for one week!

In addition, starting Friday 9:00 AM (Paris time) and until Monday 9:00 AM (Paris time), all sets in the shop will be 20% off.
 

Want more, do you?


Try to win various in-game prizes in the contests we'll be holding on our social media such as Twitter, Facebook and even Discord! Keep your eyes peeled!

And you, how long have you been playing DOFUS Touch? Who's been here the longest?

Thank you for your loyalty, and see you soon in the World of Twelve!

Dungeon Rusher #4: Korriander

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For this fourth Dungeon Rusher, learn a bit more about Korriander and defeat him to unlock a new ceremonial shield!

 

Who Is Korriander?


Korriander is a true spirit of nature, a magical hybrid creature, part Arachnee, part plant, and part mushroom. Impressive, right?

He was the guardian of the Mystified Forest that, after Frigost's big freeze, became the Petrified Forest that you all know. This sacred place was full of fairy creatures, trickster spirits, enchanted trees, and impish mushrooms. An old fairy tale mentions something called Smarfs that are said to have lived in the Mystified Forest before being exiled to the continent; it's said they turned blue from the cold.

Before the big freeze, Korriander died and was reborn every year following a precise natural cycle. In the coldest days of winter, he would lay an egg and wrap himself around it to protect it with his own body, turning himself into a cocoon; a young Korriander would be born in the spring. After the big freeze, this cycle disappeared and Korriander became immortal.

Nowadays, he lives in an abandoned temple, a cave used as a place of worship for small nature gods. They see all Twelvians as intruders, so be careful!

To learn more about the history of Frigost's big freeze and meet Korriander as a youngster, take the crack in time available at [-35,-15]!
 

Event Concept


Starting now and until Wednesday, September 18 12:00 PM (Paris time), killing Korriander in his dungeon will get you a brand new ceremonial shield.
 

The Reward


Once you've defeated Korriander in his dungeon, you'll automatically obtain the "Trophy Korriander Shield" at the end of the fight.

The event ends on Wednesday, September18 at 12:00 PM (Paris time), after which you will no longer be able to earn your reward.
 

Good to Know

 
  • The shield is a ceremonial item. Learn more
  • The shield is linked to the character.
  • You can get the shield with several characters on the same account, as long as you re-do the dungeon with each character.
  • You cannot obtain the shield by killing the boss in an arena.
  • For those who read French, visit Papycha.fr to check out their guide to the Korriander's Lair!

Event: Me Hearty Party!

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Me Hearty Party is back in the World of Twelve! Celebrate in pirate fashion with various contests and events!
Fête du Ripate 2019
 

Forget about being prim and proper, for one whole week, pirates will be running the World of Twelve! Greedo Rum and cuss words of all sorts will be on tap in all the inns of Amakna and the surrounding lands.
 

Writing Contest


Roleplay and answer Greatbeard in fewer than 250 words.

Each participant can only submit one entry, which must be entered in this article's comments section. It must follow the rules of good conduct.

Prizes

The staff will select the two best stories and reward them with:
 
  • 10 Sharivakens (more info)
  • the "Ratty" title
  • 2,000 goultines

The contest will close at 11:59 PM (Paris time) on Sunday, September 29.

To your pens!
 

Go Further


To learn more about this story and perhaps get a bit of inspiration writing your entry, head to the new crack in time that appeared in the game today at [12,24]!

To start the new time bubble quest, it is necessary to complete first the Amakna Village time bubble (-1,-1) quest, then the Frigost time bubble (-33,-15) quest.
 

Cannonball Ahoy


From today through October 8 (end of maintenance), head to the western coast of Cania to face off against Gourlo the Terrible, LeChouque, and Buck Anear in a single fight!

Defeating the terrible trio wins you:  

That's not all! With a little luck, you also have a chance of getting Ol' John's Troma from these three troublemakers. Once equipped, and only until October 31, it will allow you to:

  • unlock two emotes,
  • unlock a title, and
  • change some of your character's dialogues.
 

Shop


The Shop will not be left behind! Until next week, enjoy the Corsair Pack and its ceremonial items! The infamous Pirate Pack will be available next week.



Anchors away, you freshwater dogs!

 
ANKAMA GAMES (Lille Metropolitan Area Companies and Commerce Register: 492 360 730) located at 75 bd. d'Armentières, 59100 Roubaix, France is organizing from 09/17/2019 at noon (Paris time) to 09/29/2019 at 11:59 p.m. (Paris time) a free, no-purchase-necessary contest titled "My Share of the Treasure" open to all private individuals worldwide. To enter, write a roleplay answer to Greatbeard in less than 250 words and post your entry in the comments on the news article announcing the contest on the DOFUS Touch website. A jury will select and award prizes to the 2 best stories from players in the French-speaking community and the 2 best stories from players in the international community. Prize value per winner: €13.00. Full contest rules and regulations are available here.

A Treasure to Share

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Off the Sufokia coast, in the middle of a wildly heaving sea, a reddish ship split the waters. Its scarlet hull fought and conquered the waves, one after another, while the dark flag of piracy flew high on its mast. In the depths of the ship, however, spared by the salt and waves, pirates were dreaming…
Trésor à partager DOFUS Touch


The wild, furious waves smashed relentlessly against the hull of the ship, which creaked and cracked with every gust. The water seeped between the wood planks, forming moving puddles on the ship's floor. The piles of crates and boxes were agitated, sliding back and forth in the overloaded hold. They crashed into the strapped down cannons first, bring several cannonballs with them as they made the return trip to crush the fruit stores. The smell of soaking wood mixed with the ship's customary perfume – sweat and wine. Candles, tied to beams, waved dangerously, casting dancing shadows on the ship's rounded surface. Outside, the storm could be heard roaring, the sky split by countless bolts of lightning and the torrential rain pouring down on the sea.

"One more day locked up in the stinking ship and I swear I'm going to throw myself to the sharks, like a beautiful lass throws herself into the arms of her beloved."

"When they see your toothless mug, those sharks are gonna spit you right back out, ha ha!"


Toothless Jonas threw his cleaver at Notufyne, who was hiding his giggling with his hands. The pirate missed him by a hair's breadth. A second later, a violent gust shook the ship again, cutting off the laughter. The sound of vomiting echoed discreetly in the back of the hold. A rat squealed as it was kicked. A throat cleared.

"Well now, we aren't going to spend the evening staring into the whites of our eyes until the storm decides to take its sorry self elsewhere! In a few hours, we're going to be rich! Rich, do you hear me? Filthy rich!! Even Notufyne can wrap his head around that!"

Greatbeard stood, and his stool took advantage of a new gust to tumble to the back of the hold. The eight pirate eyes sitting around the table were riveted on their bearded companion. He, whose facial hair was more impressive than his height, cast a friendly look at each of the seated pirates before continuing:

"Think about it! A mountain of gold coins for each of us! It's more than we've ever had, or ever hoped to have! And if Notufyne gets himself eaten by a Giant Kralove, that'll mean one more share to split among us. No more being anyone's dogsbody, no more hanging out with good-for-nothings! No more scouring the sea for naught and taking cannonballs in the kisser!"

"But, uh…" mumbled Notufyne, "well, I like the sea, you see…"

The bearded pirate nearly sat on thin air, but then leaned against a salt-worn wooden beam. His eyes shone like the pieces of gold he was imagining. Jonas scratched his skull thoughtfully, then eventually spoke to the bearded pirate:

"Yeah, yeah… Mountains of gold coins, as long as the captain lets us get within arms reach of the treasure!"

The pirate sighed loudly as the ship groaned threateningly once again. The ship rose and fell heavily under the torrents of wild water outside. Toothless took a long swig of wine and continued:

"All that effort to go hide his treasure on an island whose name and position we're going to forget… If I had that many gold coins, I'd never bury them in some rat hole! I'd use them to build an inn on top of a cliff overlooking the sea! I'd hire beautiful lasses to help me run the inn, and I'd watch the sunset every night until the end of time."

"With all that money," said Fat Bob, "I'd buy a huge ship and turn it into a floating restaurant! A restaurant-ship. I'd christen her the Salty Bay Leaf! I'd travel the seas and serve all the sailors in the world! I'd get to meet all the greatest pirates, and I'd be famous throughout the seas."

Homer, on Greatbeard's left, swallowed loudly when he heard that. Just the thought of the pirate's cooking was enough to make him shiver. Fat Bob glared at him, slapping his ladle against the palm of his hand.

"Well, me," said Homer quickly to distract him, "if I had all that gold, I'd never set foot at sea again. Never. Do you hear me?! No more seasickness, no more storms like this one. I'd buy a big house near Bonta and I'd take up music. Yes… Music… I'd play piano all day and I'd even give concerts! I'd become famous and I'd marry a blonde with big blue eyes… or maybe a beautiful brunette! I'm not particular, you know… As long as she's beautiful and doesn't mind my missing teeth too much…"

"She'll also need to put up with your dead Mastogob breath," snapped Fat Bob, "and that's a big ask! You poor salty dog, you, you'd do better to go back home to your old mum."

The three pirates around Homer laughed loudly while Notufyne wondered what a Mastogob looked like. The chubby round-cheeked cook turned to Greatbeard, who was laughing and scratching his beard.

"And what about you, Greatbeard, what are you going to do after we find this treasure?"

"I'm going back home to my daughter and her mother! I want to be a perfect father. Understand? No more piracy. I'll teach her how to fish for whale-sharks and empty out crabs, and how to wield a knife like nobody's business, and how to shake down scallywags! No one'll ever bother my darling little girl!"

"Yeah, yeah, that's good, it is!!"

"We'll have a small shack on the beach, or maybe near a lake. I'll teach her how to sail and one day she'll have her own ship… She might even want to be a pirate when she grows up! And watch out! She'll be an extremely talented pirate… But don't say anything about that to her mum…"


The four pirates looked at each other and nodded together in enthusiastic approval.

"Me, too, I'm going to do that!" shouted Notufyne jumping up and down on his stool. "I want to do the same as you once I'm rich! The house on the lake and the pirate ship, and all of it!"

"You don't have a wife or daughter, Notufyne. Sit down and find yourself another dream, you rapscallion, you!"

A bit disappointed, Notufyne sat down silently. The others at the table sighed, exasperated more than amused at the impressive emptiness between the pirate's two ears. The storm abated slowly and narrow rays of light started to slip in through the ship's portholes.


Greatbeard has turned to you. You're sitting on a wooden crate at the table, alongside the crew, across from the pirate with the wild, bushy beard. All eyes are staring at you intently.

"What about you? Why aren't you saying anything? What's your dream?! What are you going to do when we've gotten our hands on the treasure?"​​​​​​​

 

What's New in the Shop?

$
0
0
You really wanted this Armoured Dragoturkey. It was right there, suddenly tragedy strikes: the Dragoturkey is no longer available in the Shop. In order to avoid such situations in the future, we'll detail the current offers for you each week!

This week's featured offer

     
  • Pillage and plunder with the Corsair Pack! It includes the Corsair Ceremonial items: Shield, Cloack, Hat, and three Sea Essence: Piwate Transformation Potions, all for 6,500 Goultines
   
  • Donning the finest items to customize your character will soon be child's play when you can use Ceremonial Items. A lot of items from the Shop can now be worn for fashion! Learn more from the devblog.

           

This week's items

   
  • Pets
    • Tubskito
    • Gobtubby
    • Treechster
     
  • Livitinems
    • Alyverol
 
  • Sets
    • Percimol
    • Slait
    • Megaman
 
  • Incarnations
    • Leaf's Tormentator
    • Grouillot
    • Goboff
        
  • Emotes
    • Write
         

Weekend Specials 

   
  • Fosfor
  • Mastostroke
  • Cicada


Enhance your gameplay experience by purchasing items and services in the Shop with Goultines! Find out how to set up your payment options.

There you go, now that you know about everything, you'll never again miss an offer from the Shop!

Beta: Spell Balancing #2

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The class balancing beta is now available via the "DOFUS Touch Early" app! It will be running for much of the summer; find out what's new in this changelog.
DOFUS Touch 2019 Balancing Beta

SPANISH

Before We Get Started


As you know, balancing generates a lot of feedback and debate! In order to provide guidance and to debate under ideal conditions, we decided to put a few rules in place. If you'd like to be heard by the staff and the rest of the community, here's what you should remember:
 
  • All feedback about the beta must be made in this section of the official forum (you may need to log out and back in to enable access);
  • A topic is available for each class modified, as well as for each related topic – that's where you can provide your feedback and suggestions;
  • There's no point in suggesting additional changes – only potential adjustments will be made to the changes laid out in this changelog;
  • A single topic will be available to report any bugs encountered;
  • All messages that are barely debated and do not further the debate will be deleted and sanctioned where appropriate;
  • All your feedback will be read and analyzed by the staff, but do not expect a systematic response.
 

Accessing the Beta Version of the Game


The beta is available now!

To access it:
 
  • If you're on an Apple device, visit the App Store, look up the "DOFUS Touch Early" app, and download it.
  • With Google, you'll need to use this link on your mobile device to access it.

If you are unable to perform the update, please reinstall the application completely.

No actions performed in this version of the game will have any impact on the classic servers.

Please don't forget that this is a beta version and you might encounter various issues, as the point is to correct them before the official update!
 

Osamodas Class Revamp


The Osamodas class has been completely revamped so as to offer a more balanced and interesting gameplay. To find out more, please read the dedicated devblog.
 

Changes to the Other Classes


Characteristics Threshold Revamp


With a view to offering three viable elemental paths to each class and diversifying the quantity of equipment available to each class as much as possible, in the long run, we think it's important to balance all the classes' characteristics thresholds on the same basis, namely:
 
  • 1 for 1 up to 100
  • 2 for 1 up to 200
  • 3 for 1 up to 300
  • 4 for 1 up to 400

For this phase of balancing, we chose to focus on five classes to which we wanted to apply changes: Sadida, Sram, Rogue, Feca, and Osamodas.

For each of these classes (excluding Rogue), this balancing of the thresholds will go hand in hand with readjusting the damage and/or characteristics of certain spells so they'll better match the new possibilities of that class. Higher thresholds will actually make it possible to reach sometimes much greater numbers of characteristics and it is therefore necessary to take them into account in the damage values that spells can inflict.
 

Sadida


The changes to the Sadida class aim to makes its gameplay more interesting by enhancing synergies between its various spells and, therefore, its area-control potential. By adding more utilitarian effects, such as earthquake or healing, we also tried to make it easier to integrate it into different PvP and PvM make-ups at all levels.
 

Spell Changes


Aggressive Bramble
 
  • The AP cost has been changed: 5 → 4
  • The critical hit rate has been increased:
  • The maximum range at spell level 6 has been reduced 7 → 6
  • An MP-stealing effect (dodgeable) has been added for each spell
  • The maximum number of casts per turn is now 2

Tree of Life
 
  • It is now possible to use this spell on a Tree.
  • If the spell is cast on a doll, the player automatically recovers 1 AP.
  • The spell can no longer be cast on an allied Sadida's Summons.

These changes will make the spell more flexible in use while anticipating it will remain interesting.

Soothing Bramble
 
  • Removes 3 MP for each level of the spell.
  • The spell no longer heals enemies.
  • The spell no longer reduces allies' MP.
  • The spell range is no longer modifiable.
  • The spell no longer has critical hits.

These changes will highlight Sadidas' support and hindrance role.

Tree
 
  • The Summons's resistances have been changed
  • The AP cost has been reduced: 3 → 2
  • The recast time is reduced at each spell level.

With a view to making Sadidas' trees more interesting, in addition to serving as a target for the Tree of Life Summons, it will be able to serve as a relay for the Inflatable's heals in order to strengthen the area-control potential.

Earthquake
 
  • The spell's effects have been changed.
  • Casts a spell on each tree on the battlefield that:
    • Inflicts Fire damage on opponents
    • Reveals invisible enemies
    • Attracts the entities present by one cell

Doll Knowledge
 
  • The spell's effects have been changed.
  • Temporarily increases dolls' Vitality.

Poisoned Wind
 
  • The spell's effects have been changed.
  • Kills the targeted doll or tree and inflicts an Earth poison in an area of effect lasting two turns.
  • If the spell is cast on a doll, the caster recovers 1 AP.

Dolls

Dolls' Vitality and characteristics have been increased.

Dolls' resistances have been changed.

Dolls now have a passive spell: Compost. When a doll dies, the Tree spell recast time is reset to zero.
 
  • The Ultra-Powerful
    • The doll no longer skips its turn without doing anything.
 
  • Sacrificial Doll
    • The level-6 Summons's range has been increased to 3.
    • The damage inflicted by the Sacrificial Doll is now in the Earth element.
    • Base damage has been reduced.
    • The initial cooldown of the doll's explosion has been removed. The doll will explode as soon as it encounters an opponent.
    • New spell: At the start of each of its turns, the Sacrificial Doll's damage and Vitality will be increased (stackable 3 times). It effectively becomes interesting to anticipate using it in order to maximize its potential.
 
  • Madoll
    • The Irritation spell is no longer shared with other in-game monsters, which should improve the AI's calculation time
    • The spell effects are now visible in the timeline.
 
  • Inflatable Doll
    • Healing the doll can now be performed around the player's trees as well.

General
 
  • The acquisition level for certain spells has been changed in order to better distribute the attack elements as well as the capacities.

Following the balancing of the characteristics thresholds, the following spells have been changed:
 
  • Bramble
    • Critical damage has been increased.
    • Damage inflicted on critical hits is no longer of a fixed value.
    • A maximum number of casts per turn has been added: max. 3/turn.
 
  • Manifold Bramble
    • Damage has been increased at all spell levels.
    • Increases the rate of Critical Hits.
    • Damage inflicted on critical hits is no longer of a fixed value.
    • The spell no longer inflicts damage on any of the caster's Summons.
 
  • Tear
    • The AP cost has been changed: 4 → 3
    • Damage has been increased at all spell levels.
 
  • Dolly Sacrifice
    • The range has been changed: 4 → 3
    • Damage has been increased at all spell levels.
    • Increases the rate of Critical Hits.
 
  • Wild Grass
    • Damage is increased at all levels for the spell.
    • The spell effects are now visible in the timeline.
 
  • Bush Fire
    • A maximum number of casts per turn has been added: max. 3/turn.
    • Damage has been increased at all spell levels.
    • Damage inflicted on critical hits is no longer of a fixed value.
 

Feca


The Feca class has been modified so as to make it more versatile in its support and hindrance role to the detriment of its AP reduction potential, which made it too powerful a class in PvP. It now has three distinct paths and more spells thanks to the groupings of armor.

The way glyphs currently work was too decisive as a round progressed, which is why we wanted to orient the Feca class toward glyphs with a greater variety of uses (Range reduction, MP reduction, etc.). However, their impact is limited to the glyph's area of effect, which makes the opponent's positioning more strategic to optimize their use.

With a view to not fully obstructing a round due to glyph stacking, using an elemental glyph will prevent another one from being used during the same turn.
 

Spell Changes


Aggressive Glyph
 
  • The spell now inflicts Earth damage on enemies and increases the close-combat damage of entities inside the glyph.

Blinding Glyph
 
  • The spell now inflicts Water damage on enemies and reduces the range of entities inside the glyph.

Burning Glyph
 
  • The spell still inflicts Fire damage and now reduces the MP of entities inside the glyph.

Escape Glyph
 
  • Replaces the Immobilisation Glyph.
  • Reduces the Lock of entities inside the glyph.

Repulsion Glyph
 
  • The spell damage has been reduced at levels 1–5.

Teleportation
 
  • The spell has become Teleglyph: It teleports the caster and triggers the glyphs including the destination cell.

Blindness
 
  • The AP reduction becomes 2 at all spell levels.
  • The spell damage has been increased.
  • The spell now inflicts Earth damage.
  • The spell area of effect is now a diagonal cross.

Reinforced Protection
 
  • The spell's effects have been changed.
  • Increases the resistance to pushback damage as well as the critical resistances of the target for 1 turn.
  • The effects cannot be unbewitched.

Rampart
 
  • Replaces Earth Shield.
  • Reduces damage (all elements) suffered by the caster and their allies.

Heroism
 
  • Replaces Glowing Shield.
  • Gives a resistance bonus for two turns to allies in a cross in exchange for part of the caster's resistances.
  • Penalties on the caster cannot be unbewitched.

Furnace
 
  • Replaces Windy Shield.
  • Inflicts Fire damage on enemies and repels targets in a line (orthogonal).

Inertia
 
  • Replaces Aqueous Shield.
  • Applies the Gravity state around the caster for 1 turn and gives them a Lock bonus for each enemy in the area of effect.

General
 
  • The acquisition level for certain spells has been changed in order to better distribute the attack elements as well as the capacities.

Following the balancing of the characteristics thresholds, the following spells are being changed:
 
  • Bubble
    • The maximum stacking of the spell effects is now 1.
 
  • Cloudy Attack
    • The spell now has a minimum range.
    • The range has been changed for all spell levels.
    • Critical damage is no longer of a fixed value.
    • The chances of critical hits have been increased.
 

Sram


Changing the Sram characteristics thresholds was the opportunity to give the class more-specialized elemental paths, orienting the class in one (or more!) elements based on the preferred gaming style.

The elemental paths will be generally oriented as follows:
 
  • Fire path: networks of traps and movements
  • Air path: poisons
  • Earth path: raw damage and damage traps
 

Resulting Spell Changes


Mist
 
  • Replaces Invisibility of Another.
  • Creates an area of effect that makes entities that cross it invisible. It works the same way as Feca glyphs.

Epidemic
 
  • Replaces Chakra Impulse.
  • Applies an Air poison at the end of turn that is transferred to nearby enemies.

Repelling Trap
 
  • The spell now inflicts Fire damage on enemies.

Sap Trap
 
  • Replaces Poisoned Trap.
  • The trap's area of effect is now single cell.
  • Removes one turn of bewitchment, then inflicts Earth damage if it is an enemy.

Perfidy
 
  • The Furrow spell is changing names in order to better match its effects.
  • Damage has been reduced at all levels.
  • The order in which the effects are applied has been changed as follows: Intelligence theft → Attraction → Damage.

General
 
  • The acquisition level for certain spells has been changed in order to better distribute the attack elements as well as the capacities.

Following the balancing of the characteristics thresholds, the following spells are being changed
 
  • Tricky Blow
    • the damage has been reduced
 
  • Concentration
    • the damage has been reduced
 
  • Tricky Trap
    • the damage has been reduced
 
  • Perfidy
    • the damage has been reduced
 

Masqueraider

 

Spell Changes


Picada
 
  • Spell damage has been increased slightly at all spell levels.
  • When the spell hits a target, it also inflicts damage in an area of effect around the target.

Retention
 
  • Damage is increased at all levels for the spell.

Distance
  • Damage has been reduced at all levels.
  • The spell's AP cost is modified: 4 → 3.
  • At level 6, the spell repels by 3 cells instead of 2.
  • The chances of critical hits have been reduced.
 

Cra

 

Spell Changes


Explosive Arrow
 
  • The spell damage has been increased.
  • The range is now fixed.

Retreat Arrow
 
  • The AP cost has been reduced: 4 → 3.

Bat's Eye
 
  • The damage area of effect was not the same as the area of effect to reveal invisible entities. Both areas of effect are now the same.

Numbing Arrow
 
  • Replaces Poisoned Arrow.
  • If used on an ally, reduces damage suffered by them.
  • If used on an enemy, reduces damage inflicted by them.
 

Xelor

 

Spell Changes


Haziness
 
  • The spell now applies an "Out of Phase" state to the caster. The state cannot be unbewitched.
  • The Out of Phase state:
    • Prevents the Devotion spell from being used.
    • Prevents the Rewind spell from being used.
    • Prevents the Cog spell AP gain from working.

Xelor's Dial
 
  • The Dial now gets 50% of the caster's Agility characteristic as well as Air damage.
  • The spell's range has been reduced.
  • The Dial no longer deals damage to allies.

Dial – Oscillation
 
  • The spell's damage has been reduced.

Dial – Weakness
 
  • The AP Parry penalty has been increased at all levels for the spell.

Dial – Imbroglio
 
  • Replace the Pendulum spell.
  • When the Dial has 5 AP, this spell will be cast first.
  • Teleports nearby enemies symmetrically in relation to the Dial (two-cell circle).

This change to the Dial aims to make using it more strategic both in PvP and PvM.
 

Pandawa

 

Spell Changes


Barrel
 
  • The AP cost has been reduced: 4 → 3.

Stabilisation
 
  • AP cost has been increased: 1 → 2.
 

Foggernaut

 

Spell Changes


Harpooners, Tacturrets and Lifesavers
 
  • Turrets can now be moved.

Salt Armour
 
  • When the spell is cast on a turret, prevents it from being moved for 2 turns.
 

Enutrof

 

Spell Changes


Pull Out

The spell's effects can no longer be unbewitched.

Bribery
 
  • The spell no longer has critical effects.
  • The spell's effects have been changed:
    • The AP cost has been reduced: 7 → 5.
    • Applies the Pacifist state to the target for 1 turn.
    • On an ally: heals 40% of the target's HP.
    • On an enemy: applies the Invulnerable state for 1 turn.
 

Ecaflip

 

Spell Changes


Topkaj
 
  • The maximum number of times the spell can be used is now 4.
  • The maximum number of times it can be used per target has been reduced: 3 → 2.

Repercussion
 
  • The recast time of the spell has been increased: 3 → 4.
 

Rogue

 

Characteristics Threshold Balancing


Since this change provides a minimal bonus compared to the other classes affected, Rogues' attack spells have not been changed.
 

Dopple Summons' Spells

 
  • Osamodas Dopple: Dopple spells have been updated in line with the new Osamodas spells.
  • Feca Dopple: The Bubble spell has been replaced by Cloudy Attack.
  • Sacrier Dopple: The Sacrier's Foot spell has been replaced by Assault.
 

Ancillary Changes

 
  • The maximum number of Summons can no longer exceed 6. Summons in their present state presented several problems within the game. Summoned in great numbers, they considerably slowed down the how long rounds lasts and very often behaved erratically. Moreover, they played only a minor role in PvM because of how fragile they were, especially at a high level. By providing them with more health points and greater durability, as well as allowing Osamodas to control them a minimum amount, we have given them enough impact in the game to make unreasonable numbers of them unnecessary in combat. → This change will not be available right away on the beta.
  • The impact of the Power characteristic has been reduced: 1 Power no longer equals 1 characteristic point but 0.8. This way, we want to give greater importance to the primary characteristics and reduce the need for the Power characteristic in multi-elemental game-mode equipment. It was too easy to achieve equivalent damage values using Power with or without too few concessions, thus making much equipment obsolete. In return, spells that procure Power will be slightly increased. Here is the list of spells concerned: Powerful Shooting, Wheel of Fortune, Mot Olov, Greed, Fortune, Power, Zatoishwan’s Wrath, Last Breath, Evolution, Capering, Ardour, and Psychopath Mask. → This change will not be available right away on the beta.
  • When the Chaferfu common spell is cast with a critical hit, the Summons no longer attacks its allies.
  • The spells of certain temple Dopples have been changed or replaced.
 

Changes to Certain Equipment

 

Healing weapons can now only be used in a line:

 

During balancing, we're seeking to strengthen the specificities and role of each class, and in particular, to diversify the classes that can play the healing/support role. Healing weapons were too powerful as they were and, in too many situations, they made it possible for a support class to be ignored without any real constraints. This change makes it more difficult to use them by sometimes encouraging more risk-taking in positioning without reducing their healing effect.

In turn, the range of the Boogey Wand and Archetypal Bow has been changed.
 

Changes to Class Sets


Masqueraider Class Set
 
  • Cloak:
    • The AP cost reduction has been replaced with an increase in the maximum number of uses/turn.

Osamodas Class Set
 
  • Headgear:
    • Toad: +30 CH → Bestial Heal +2 Range
    • Natural Resistance: +25 CH → Ghostly Claw +15 CH
 
  • Cloak:
    • Summoning of Bwork Magus: -1 recast interval → Summoning of Gobball: -1 recast interval
    • Animal Blessing: -1 recast interval → Crackler Punch Range +1
    • Bear Cry: +25 CH → Determination +25 CH
 
  • Belt:
    • Fangs of Boowolf: +25 CH → Deactivates line of sight for Feline Movement
 
  • Boots:
    • Crackler Punch: +1 Range → Summoning of Boar: +1 Range
    • Summoning of Prespic: No line of sight => Substitution: No LOS
    • Animal Healing: +30 Heals → Communion: -1 recast interval
    • High-Energy Shot: -1 AP → Favouritism: -1 AP
 
  • Rings
    • Summoning of Crackler: +1 Range → Deactivates straight-line casting for Gust
    • Ghostly Claw: +20 CH → Whip: -1 AP
    • Summoning of Gobball: +2 Range → Deactivates line of sight for Martyr
    • Feline Movement: +1 Range → Summoning of Koalak +1

Sram Class Set
 
  • Rings
    • Reduces the AP cost of Poisoned Trap by 1 → Increases the Range of the Sap Trap spell by 2
    • Reduces the recast interval of the Chakra Impulse spell by 1 → Deactivates the spell's straight-line casting

Sadida Class Set
 
  • Cloak:
    • Increases the Range of the Earthquake spell by 3 → Earthquake: -1 Range
 
  • Belt:
    • Reduces the AP cost of the Tree spell by 2 → Deactivates line of sight for the Tree spell

Feca Class Set
 
  • Headgear:
    • The recast time reduction for Barricade has been reduced: 2 → 1
 
  • Cloak:
    • Earth Shield: +30 CH => Is now: Rampart AP cost -1
 
  • Belt:
    • Glowing Shield: +30 CH → Shove Range +1
 
  • Rings
    • Aqueous Shield: +30 CH → Heroism: deactivates line of sight
 
  • Boots:
    • Wind Shield: +30 CH → Blindness +30 CH
 

FAQ

 

What will happen to characters' characteristics whose thresholds are being changed?


A restat will be offered to the classes affected by these changes.
 

What will happen to the points of the spells that are being changed?


The spells being drastically changed will be reset to zero and you'll recover the points. Regarding the Osamodas class and on the understanding that this is a revamp, all spell points will be returned.
 

Why is the Sacrier class the only one that hasn't yet been tweaked since balancing started?


The Sacrier requires more substantial work in order to balance the class correctly while offering more-attractive gameplay. With all the other changes presented in this changelog, this work is unfeasible for now.
 

Besides Balancing

 
  • It is now possible to sort members of a guild who have been inactive for at least 1 month.
  • Items linked to an account or character no longer disappear from the inventory after an exchange.
  • Spells with a uses-per-turn limit are now grayed-out in the shortcut bar once the limit has been reached.
  • In order to avoid movement errors in combat, it is no longer possible to press a red movement cell.
  • The movement preview is now updated correctly after an enemy is thrown.
  • How MP and AP lost in the event of movement while the player is Locked are displayed is now correctly updated.
  • Lock cells are now displayed correctly and pathfinding has been optimized.
  • How shield points are displayed is no longer changed after logging out and back in.
  • It is now possible to collect bags of salt from the following monsters: Farle's Pig, Dorgan Ation, Blodz Uker, Pignolia and Dragon Pig.
  • It is now possible to collect barrels of water from the following monsters: Rat Tchet, Rat Suenami, Rat Bag, Black Rat, Rat Pakk, Rat Basher, White Rat, Rat Rah, Prat, Riffrat, Rugrat, Brat, Packrat, Ratter, Ratworm, Sphincter Cell.
  • The Scale King has been added to the list of bosses for the rotations of Ascension Island.
  • The Scaly monster family spells have been adjusted.
  • The following shields can now be used starting from level 1:
    • Starry Shield
    • Shiny Shield
    • Featherguard
    • 1001 Claws Shield
    • Green Ninja Pizzashield
    • Groom Shield
    • Imperial Virtuoso Shield
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