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Beta: Balancing Strength #3

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The new beta is now available through the DOFUS Touch Early app! Read on for its changelog.
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SPANISH


To find out more about using the beta and to learn where and how report any problems you encounter, please read this article.
 

Class Revamps

In May, we presented our intentions for the Cra, Eniripsa, and Sacrier revamps; at the same time, we said testing would take place soon after. This testing took place in late May (you can read the report on the website), and we published the devblogs as a result. Now we're inviting you to (re)read the devblogs and discover the updated details of what's new.

Sacrier

Sacrier Devblog
 

Eniripsa

Eniripsa Devblog
 

Cra

Cra Devblog

 

Changes to Mechanics

Changes to Some Summons' AI

Summons' behavior has changed to further discourage the use of AP and MP reduction spells on entities that don't have any. This concerns Sadidas' Madoll and the Ultra-Powerful, among others.
 

Change to Pushback Damage

The formula for calculating damage suffered upon pushback damage has changed to be more predictable.

The random factor has been removed and the amount of damage is now mainly affected by the pushback distance the target has not covered.

In fact, damage will broadly be lower than before for a pushback not covered by 1 cell, and higher for all pushbacks of a distance greater than 1 cell.

Note: The distance not covered is the missing retreat distance during a pushback. If the target is located 1 cell from a wall and gets pushed by 4 cells, the distance not covered will be 3 cells: pushback of 4 cells - 1 cell of actual movement = 3 cells of distance not covered.
 

Spells that Grant AP

The following spells now apply the "Stimulated" state to targets:

  • Precipitation
  • Stimulating Word
  • Devotion
 

Their AP-granting effects do not trigger if the targets are already in the "Stimulated" state.

AP stacking from various sources enabled spell combinations that made some classes particularly more effective than others, and we wanted to fix this imbalance.
 

Class Balancing

Masqueraider

Due to the change in the pushback damage formula and the transition of Masqueraider shields into percentages of level (rather than health), many of the class's spells have changed. We used these changes to make various adjustments to other aspects of the Masqueraider class that weren't satisfactory, such as the Air path and the Masquerade spell.

  • Reinforcement:
    • The spell's damage has decreased.
    • The critical hit rate has increased.
 
  • Martelo:
    • The spell's damage has decreased.
    • The critical hit rate has increased.
 
  • Coward Mask:
    • The duration of bonuses on the caster and their allies is now 2 turns.
    • The spell's cooldown period is now 2 turns.
 
  • Picada:
    • The spell now has an area of effect of only 1 cell.
    • Damage has increased at each spell level.
    • The spell now creates a shield around allies adjacent to the target based on damage inflicted.
    • The spell's max. range is progressive from 4 to 6 Range.
    • The spell no longer reduces Lock.
 
  • Tortoruga:
    • Shields granted by the spell are now applied as a percentage of the caster's level.
    • The effect on summons has decreased.
    • The critical hit rate has increased.
 
  • Classic Mask:
    • The spell can no longer be cast as a critical hit.
    • The bonus has been replaced by a reduction in damage suffered.
    • The duration of bonuses on the caster and their allies is now 2 turns.
    • The spell's cooldown period is now 2 turns.
 
  • Retention:
    • The spell's damage has increased.
    • The critical hit rate has increased.
    • The spell's range is now modifiable.
 
  • Psychopath Mask:
    • The spell can no longer be cast as a critical hit.
    • The bonus has been replaced by increased damage inflicted in close combat.
    • The duration of bonuses on the caster and their allies is now 2 turns.
    • The spell's cooldown period is now 2 turns.
 
  • Furia: The critical hit rate has decreased.
 
  • Distance: The spell's minimum range is now 3 (down from 4).
 
  • Plastron:
    • Shields granted by the spell are now applied as a percentage of the caster's level.
    • The effect on summons has decreased.
    • The critical hit rate has increased.
 
  • Ardour:
    • The Power bonus has been removed.
    • The critical hit rate has decreased.
 
  • Capering:
    • The spell's AP cost is now 3 (down from 4).
    • The spell's damage has decreased.
    • The Power bonus has been replaced by an Air damage bonus.
    • The spell can now be cast in a straight line.
 
  • Decoy:
    • The spell's damage has increased.
    • The critical hit rate has decreased.
 
  • Trance:
    • Shields granted by the spell are now applied as a percentage of the caster's level.
    • The effect on summons has decreased.
    • The critical hit rate has increased.
 
  • Apathy:
    • The spell no longer reduces MP.
    • The spell now reduces Lock.
    • The critical hit rate has increased.
 
  • Boliche:
    • The pushback damage bonus has decreased by 20 for each level.
    • The critical hit rate has increased.
 
  • Masquerade:
    • The number of HP removed has decreased for each level.
    • Damage suffered is now shared among the enemies hit.
    • The spell now has an area of effect of 8 cells around the caster.
    • The spell's cooldown period has increased.
 
  • Diffraction:
    • Applies a shield to all allies and enemies based on their distance from the caster.
    • Shields granted by the spell are now applied as a percentage of the caster's level.
    • The effect on summons has decreased.
 

Pandawa

  • Vulnerability: The resistance penalty effect has been replaced by increased damage suffered by the target.
 

Foggernaut

  • Harpooner:
    • Places an attack turret that steals health from all enemies and allies within range. Can be targeted by a Foggernaut elemental spell to be activated in a specific element.
    • As long as it has not been activated in an element, the Harpooner can strike in all three elements.
    • Spells that activate a state for the Harpooner can also deactivate the state.
 
  • Wakflip: No longer applies the Water state to the Harpooner.
 
  • Backwash: No longer applies the Earth state to the Harpooner.
 

Feca

  • Furnace: The spell's critical hit rate is now 35 (up from 30).
 
  • Glyphs:
    • The gradual decrease in damage is now calculated only based on the distance from the center of the glyph.
    • When triggering the glyph with the Teleglyph spell, the teleported Feca's position no longer changes the amount of damage suffered by the target.
 
  • Aggressive Glyph: Removed the increased damage received in close combat. Damage inflicted has increased.
 

Ecaflip

  • Feline Spirit:
    • The spell can now be cast in a straight line as well.
    • The spell lets you teleport symmetrically relative to the target.
    • Range is now 1.
    • The spell's damage has decreased.
    • The caster no longer suffers damage if the spell isn't cast again on the next turn.
 
  • Felintion:
    • Minimum Range has decreased.
    • The spell can now be cast along diagonals as well.
    • The spell can be cast 2 times per turn max.
 
  • Feline Leap: Now grants a Dodge bonus in addition to the current effects.
 

Sadida

  • Dolls: Each doll now loses 3% resistance per other doll in play (belonging to the same player). If a doll dies, the resistance penalty is recalculated based on the number of dolls remaining.
 
  • The Madoll: The spell's AP cost is now 4 (up from 3).
 
  • The Block: The doll's neutral resistance has decreased.
 

Iop

  • Precipitation: The spell now has an overall cooldown period instead of a classic cooldown period. This means that once a Iop on the team has cast the spell, the time to recharge is shared among all Iops on the team. The cooldown period is still the same.
 

Sram

  • Epidemic:
    • The spell's critical hits now correctly take the caster's critical damage bonuses into account.
    • How the spell works has changed so it will be correctly considered as a poison by entities.
 
  • Mist: The spell has been replaced by Poisoned Trap. When triggered, it inflicts damage on targets for 2 turns using the Sram's most powerful element.
 
  • Invisibility:
    • The spell's range has changed.
    • The spell can also be cast on an ally.
    • The Mist spell's cooldown period has been removed.
    • The spell's effect duration is now 2 turns for Invisibility and 3 turns for the MP bonus.
    • The spell's cooldown period is now 4 turns at level 6. This cooldown period is shared among all Srams on the team.
 
  • The Ultra-Powerful: The Ultra-Powerful's Cutting spell no longer applies an MP Parry penalty.
 

Xelor

  • Frostbite:
    • Targets located symmetrically in relation to the dial now switch places.
    • Targets in the Gravity state can no longer be teleported if the destination cell is empty.
    • Damage triggered by Oscillation is correctly critical hits when Frostbite is cast as a critical hit.
 
  • Shrivelling:
    • The spell's critical hits now correctly take the caster's critical damage bonuses into account.
    • When the spell is cast on Xelor's Dial and gets a critical hit, the replicated spell is now a real critical hit.
 
  • Xelor's Dial – Oscillation: The Dial's damage at level 2 is no longer incorrectly higher than damage at level 3.
 
  • Cog:
    • The critical hit rate is now 40.
    • The spell can now be cast 1 time per target per turn at level 6.
 

Osamodas

  • Wyrmling – Persistent Flame: The state caused by this spell can now be unbewitched.
 
  • Gobball and Koalak: These summons' statistics have decreased at levels 1–5.
 
  • Boar: The summons's damage has increased.
 

 

Changes to Class Sets

The class sets in question have changed accordingly and are available from the beta's NPC located at [-2,0].
 

Return of Stats and Spell Points

A Magical Orb has been given to the Sacrier, Eniripsa, and Cra classes so they can reset their stats.

The spell points for these same classes and the Masqueraider class have been reset.

As for the other classes, some spell points have also been returned based on the changes made. Here is a list of the spells affected:

  • Feca
    • Aggressive Glyph
 
  • Ecaflip
    • Feline Spirit
 
  • Sram
    • Mist
    • Invisibility
 
  • Dopples
    • All class Dopple spells.
 

Changes to Class Dopples

As a result of the survey conducted earlier this year, class Dopples obtained at level 200 have changed as follows:

  • Each Dopple is now controllable and automatically disappears after 2 turns.
  • The spell's AP cost has decreased.
 

Each Dopple now has the following array of spells:

  • A generic damage spell: 3 AP; 2 uses per turn. Range and damage values are identical across different Dopples. The spell's element is based on the Dopple using it, which we've determined for each class.
  • A damage spell with an effect related to the caster's class: 4 AP; 1 use per turn.
  • A utility spell related to the caster's class: 2 AP; 1 use per turn.
 

Equipment

  • The Kaliptus Dofus has changed:
    • You can now equip it at level 80.
    • It is linked to the account.
    • It now grants a fixed bonus of 40 Prospecting.
    • These changes are retroactive.
    • The NPC in Skeunk's dungeon now lets you leave the dungeon without collecting the Dofus.
 
  • The Domakuro Dofus's passive has changed: Now, only enemy attacks trigger its effect, whether in close combat or ranged.
 

Interfaces

  • On iOS and Android, a new option is available in the game's general options to remove the black sidebars.
 

Combat

  • When a Rogue is immunized by the Kaboom spell, movement routes no longer try to get around bomb walls.
  • The summons limit wasn't working correctly for some spells; this problem has been fixed.
  • The Power bonus granted by the Osamodas's Tumult spell now appears correctly in the relevant character's stats sheet.
  • The "Ecaflip's Luck" spell didn't trigger after the tenth attack received; this problem has been fixed.
 

Miscellaneous

  • The Ascension Island leaderboard is working correctly again.
  • Placement positions in Ascension Island no longer reset after maintenance.
  • Players will no longer get stuck if a quest objective is removed while they are completing the quest.
  • The item requested for the "Manufacture: Ash Plank" quest has changed.
  • The "Maglob" monster's description has been added to the bestiary.
  • The compass position for the "Harrogant" monster has been fixed when the player is no longer in Frigost.
  • The description for the "Altruistic" bonus granted by shields has been fixed in the in-game encyclopedia.
  • The thumbnail for the "Grumpy Sandcastle" monster has been fixed in the bestiary.
  • The compass positions for Mysterious Rift monsters have been fixed.
  • Foggernauts, Rogues, and Cras can now obtain the "Clean Hands" challenge in combat, even when they are not part of a group. These classes have varied and viable indirect damage spells in their elemental paths.

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