A new beta is available via the DOFUS Touch Early app! Check out the changelog now.
To find out more about using the beta and learn where and how to tell us about any problems you encounter, please read this article.
To take advantage of bug fixes and improvements, you must update your DOFUS Touch Early app in your store.
A new feature is being introduced in DOFUS Touch: Daily Missions. Find out more in the devblog!
To find out more about using the beta and learn where and how to tell us about any problems you encounter, please read this article.
To take advantage of bug fixes and improvements, you must update your DOFUS Touch Early app in your store.
Daily Missions
A new feature is being introduced in DOFUS Touch: Daily Missions. Find out more in the devblog!
* For the beta, the interface text will be mainly in French.
Interfaces
- On iOS, after sending the game to the background, the interface is no longer offset.
- A new option is available in "Other Options" to position the chat text bar at the top or bottom.
- Calligraphy: New pop-up messages are sent in the chat window when the panji you draw is invalidated. They let you know why this is the case.
- Calligraphy: The symbol for a panji can no longer appear as "Validated" if the player does not have the panji in question.
- How certain achievements in the "Frigost Island" category are displayed has been fixed.
- When receiving a web link in the chat window, in the notification that appears at the bottom left, the link now appears in a different font (which was already the case when the chat window was open).
Map Rendering
Significant improvements have been made to all game maps. Until now, the rendering of some symbols generated visual problems that could negatively affect maps' readability and their aesthetics. This problem has been fixed.
Before
After
Combat
- How spell cooldown periods are displayed after logging out and in again in combat has been fixed.
- The Koolich now use its entire range of spells correctly.
- When starting fights against bosses in the Lairs, a dialogue system has been added with the NPCs who can be found there.
- Now, when the player wins one or more bonuses during a fight, their characteristics are correctly updated live in their character's "Characteristics" interface.
- The weapon name is no longer displayed as the attack source in the chat window when the player uses "Punch".
Quests and Achievements
- The problem that sometimes prevented achievement rewards from being received has been fixed.
- Quest tracking in the dedicated book has been improved; a counter is now displayed for measurable objectives.
- The time it takes for the Manuva Roots to reappear in the "The Illness" quest is now five minutes instead of one hour.
- You can now leave the Frigostian Paradise Tavern after the fight in the "Fight Club" quest. An interactive ladder has been added to leave the map.
- The "Cra's Knowledge" quest has been reworked to avoid confusion with the NPC Ticra, who was not easy to find.
- The "Get Carting" quest can no longer get stuck, regardless of the order in which the player completes the quest.
- The "Shadow and Ice" quest has been fixed; you can now craft the two required items correctly.
- The "A Difficult Choice" quest has been modified to better guide the player based on their choices.
- When completing the "Drink and You'll Miss It", "Robossembly", "Weapons of Mass Refrigeration", and "Hidey Hi" achievements, the player is no longer erroneously teleported when they use the interactive item as a ghost.
- The player is now notified in the game's chat window when they receive the "Sun Panji" during the "Calligraphy" quest.
- The player is now notified in the game's chat window when they receive the "Fire Panji" during the "Light in the Shadows" quest.
- The dialogue of the NPC "Gee Juman" has been fixed during the "A Bloody Collection" quest.
- In the "Quarry Pro Quo" quest, the dynamite at [-21,-49] is now highlighted.
- Incarnam's quest tracking arrows are no longer displayed on the world map if the player leaves this area.
- It is no longer possible to get stuck when fighting the Poutch during the tutorial with Joris if the player does not use their movement point.
Miscellaneous
- Fixed a Kolossium map that was not symmetrical.
- The Cherry, Lemon, and Mint Shigekax now have a resale price of 1 kama with NPCs.
- The Dauge pet can now feed on the "Miliboowolf" and "Mature Kaniger" monsters.
- Emotes are now persistent. If you cast an emote and a player then joins your map, the emote will be activated for them as well.
- The Scarakiri Hormone has been removed from the game since it had become pointless.
- Since Prestige pets are now immortal, the related recipes in the Butcher profession have been removed from the game.
- Several maps in the World of Twelve have been fixed.
- Several texts and translations have been corrected.