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Time to Duel Is Now Online!

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The new Update 1.61, Time to Duel, is now available in-game! Read this changelog to see what's new.

In this update, it's time to duel! Experience the Kolossium in 1 versus 1. And that's just one of the new features available right now!

In this new update, you'll find:

  • Xelor revamp
  • 1v1 Kolossium
  • and much more!

Full changelog for the changes in this update

Kolossium


1v1 Mode

 
  • The 1v1 Kolossium arrives in DOFUS Touch! Use the Kolossium interface, now fully revamped, to access this new game mode.
  • With faster, less balanced battles, this mode doesn't offer as many rewards as 3v3 mode.
  • You can search for a 1v1 and a 3v3 match at the same time (also while using the dungeon search for dungeons).
 

Rewards

 
  • The base rewards in kolossokens, kamas, and experience points have decreased.
  • From one week to the next (at the time of weekly maintenance), the rewards earned from Kolossium battles will be doubled in 1v1 mode, and then in 3v3 (kolossokens, kamas, and XP). A visual indicator is available in the Kolossium interface.
  • New rewards connected to the Kolossium have been added to the NPC Glad Yator:
    • Godron pets
    • 5 new ceremonial sets
 

Matchmaking

Since we can't rework the rating system at this time, changes have been made to Kolossium matchmaking.

Some of these rules will undergo a "relaxation". That is, the rules are relaxed if it's taking the player too long to find a match.
 

3v3 Mode

 
  • There is a maximum of 20 levels of difference between the lowest-level and highest-level characters in a match. This difference is calculated from the six players in the two teams. Relaxation: no
  • We try to match players with similar ratings. Relaxation: yes
  • Class duplicates within a single team are prohibited, whether formed through matchmaking or at players' initiative. Relaxation: no
  • The system won't match a player with a team if the player is on the enemy or ignored list of one of the team members. Relaxation: yes
 

1v1 Mode

 
  • There is a maximum of 10 levels of difference between the two players. Relaxation: no
  • We try to match players with similar ratings. Relaxation: yes
  • We try to avoid mirror matches: ones that pit characters of the same class against each other. Relaxation: yes
  • We try to avoid having two matches in a row against the same race. Relaxation: yes
  • We try not to match up two players that just fought. Relaxation: no

For both game modes and insofar as possible, the system will avoid having consecutive battles on the same map.
 

Rankings Available In-Game


Rankings will be available directly in the game for both the 1v1 and 3v3 Kolossium. New rewards linked to them have been added! See this new devblog for more information.
 

Miscellaneous

 
  • Each Kolossium fight now systematically changes the rating, which previously wasn't the case in some situations. Some players would rack up a string of victories without the rating ever changing.
  • A cap has been added to Mu (μ) gained and lost (see the FAQ below for an explanation): 100 maximum in a single fight. This is to prevent a single defeat, for example, from costing players hundreds or thousands of places in the rankings.
  • Only the nine maps from the game's tournament area (Hall of the Valiant) will now be used for the Kolossium. We plan to eventually add new maps with starting positions specific to each game mode.
  • Added a window presenting the Kolossium when the character hits level 50.
  • In order to better avoid ties in the rankings, we will now be using four decimal places from the rating to break ties between players. Naturally, you won't see this on the rankings interface, but you'll be able to view it in detail by tapping and holding on the rating.
  • Kolossokens and kamas obtained after a victory in the Kolossium will now take a character's level into account.
 

Frequently Asked Questions

An article is available explaining the ins and outs of the rating and matchmaking system. You can find it at this link.
 

Xelor Class Revamp


The Xelor class has been completely revamped! To learn more, check out the devblog.

A class change potion has been distributed to all Xelors who are at least level 40. It is distributed directly to the Xelor and linked to the character; it will be removed during maintenance on January 16, 2024.

A free Magical Orb is available in the in-game store until Tuesday, December 5, 2023, 08:00 a.m.


This is a one-off exception, because Xelors' gameplay was always easy to pick up, but this is no longer the case with this revamp. So, we want to offer an alternative for affected players, without them having to go through the shop.
 

Updated Power characteristic


The Power characteristic has been reverted to 1 Power = 1 elemental characteristic (instead of 0.8).
 

Equipment

 
  • The following set bonuses have been updated:
    • Fugitive Set
    • Treadfast Set
    • Father Whupper Set
    • Sucker Set
    • Sleet Set
    • Ogivol Set
    • Kwismas Nightmare Set
    • Daggero's Set
  • The Xelor Emblem effect: Rewind has changed and disables line of sight for the spell.
 

Interfaces

 
  • The login page and the interfaces used to select a character and server have been fully revamped.
  • In the professions interface, there is a new button that lets you locate resources for harvesting on the world map.
  • In the spectator interface listing current fights, any fights involving group members, friends, and guild members now appear at the top of the list.
  • Added a visual alert to coordinates on the map if the zone's level is too high for the player.
  • When you touch a group of monsters, there will now be a button to close the window for the group.
  • The ping system can now give information about spells, AP, and MP.
  • A spell's target is now shown in the combat chat, and you can touch the target's name to highlight the target.
  • A new help page related to the group search feature for dungeons has been added to the in-game encyclopedia.
  • Fixed the display of shields' min-max stats.
  • The Duo and Chrono boss challenges are now marked as failed when this is the case during combat.
  • The description of the Static challenge correctly states that a movement attempt, even if unsuccessful, will make the challenge fail.
  • The food needed for soul-eater pets and petsmounts has been added to their description.
  • Text searches now require a minimum of two letters instead of three.
  • Pressing the Enter key on the phone keyboard will now confirm a recipe search.
  • The Alliance vs. Alliance interface located at the top of the screen during a King of the Hill phase no longer blocks normally available interactions.
  • Added the name of the guild of the Perceptor under attack to the warning message in the chat when the Perceptor is being attacked or killed or has survived. 
 

Miscellaneous

 
  • Dopple quests can now be completed up to three times per day.
  • A new type of experience scroll for Dopples has been added to the Temple Merchant NPC. This scroll allows players who already have a level-200 character on the server to earn a huge amount of experience. This scroll is sold for 12,000 doploons, with no condition of sale or link to the account.
  • The number of kolossokens and doploons obtained in daily mission chests for levels 191–200 has decreased.
  • There is now also a small chance you will obtain shushetokens in these chests.
  • It is now possible to ask to switch places with an ally during the preparation phase of a fight.
  • During combat and only in movement mode, the cell now has priority over the monster and the player in terms of selection. For example, an empty cell behind the monster will be chosen instead of the same monster in the foreground.
  • Added an icon above wanted monsters (if the related quest is active) and bosses, as was already the case for archmonsters in a different color.
  • Group search for the Bherb dungeon has been fixed, and teleportation now works properly.
  • Characters' running animations have changed. This follows a major change to characters' "skeletons" taken from DOFUS 2, enabling us to better adjust items to each character in the future. This will also open up the possibility of releasing new types of cosmetics such as epaulettes and costumes.
  • A new option lets you disable daily notifications from the Almanax, available in "Other options".
  • It is now possible to block 100% of your XP from going to the guild.
  • When a player is locked, they can no longer get to a cell out of reach by quickly clicking on the old movement preview.
  • The Celestial Piwi can no longer unusually perform up to four attacks in a single turn.
  • Fixed a conflict between the display of the queue for resources and the highlighting of interactive elements.
  • Tweaked the positioning on characters and the colors of a number of cosmetic items.
  • Fixed the color of the Sacrier class hood that wasn't properly taking on the character's colors.
  • Fixed the female Osamodas's missing tail.
  • Corrected various in-game texts.
 

Class Balancing

Feca

Glyphs

  • The Burning Glyph's MP penalty no longer applies to allies.
  • The Blinding Glyph's Range penalty no longer applies to allies.
 

Aggressive Glyph

  • The glyph attracts enemies toward its center when triggered.
 

Repulsion Glyph → is now Retention Glyph

  • The spell no longer applies damage.
  • The spell now has a 2-cell circle area of effect.
  • A damage-reduction effect is applied to enemies within the glyph's zone. The closer the target is to the center, the greater the reduction.
  • The ally in the center of the glyph receives a Lock bonus and the Unmovable state as long as they remain in the center.
  • The spell no longer requires a line of sight.

 

Blindness
  • The AP reduction effect has been replaced with a Critical Hit penalty applied to the target.
  • The spell's damage has increased slightly.
  • The spell's critical hit rate has increased.
 

Reinforced Protection

The spell's effects have changed:
  • Dissipates all of the caster's glyphs on the field.
  • Reduces the cooldown period of the caster's glyph spells by 1.
  • Increases the caster's Power for 2 turns.
 

Rampart

  • The Rampart spell's cooldown period has increased by 1 at all levels.
 

Feca Shield and Rampart

  • Applying one of the two spells on a target will remove the effects of the other, if already applied.
 

Ecaflip

Perception

  • When the spell hits a target that is already affected by the Perception spell, the previous effects are removed before the new effects are applied.
  • The cooldown period has increased.
  • The Power bonus received systematically by the caster has decreased at all spell levels:
    • 80 → 60
    • 100 → 70
    • 120 → 90
    • 140 → 100
    • 160 → 120
    • 200 → 150
 

Reflex

  • The spell's damage has decreased at all levels.
 

Cra

Bow Skill

  • The spell can no longer inflict a critical hit.
  • The duration of the spell's effects has decreased: 3 turns → 2 turns
  • The cooldown period has decreased.
  • The spell's AP cost has decreased: 3 AP → 2 AP
  • The spell's range bonus has decreased at all levels. New values: 1/1/2/2/3/4
  • The bonus to critical hit rate has decreased at all levels. New values: 5/6/7/8/9/10
  • The Power bonus on the caster has changed at all levels. New values: 60/100/120/140/160/200
  • The Power bonus on allies has changed at all levels. New values: 30/50/60/70/80/100
  • The spell's range bonus has increased to 4 at level 6.
 

Pursuit Arrow

  • When the spell targets a beacon, allies receive a lower MP bonus.
 

Retreat Arrow

  • Area-of-effect damage inflicted by beacons using the spell has increased.
 

Explosive Arrow

  • The Power bonus generated by the spell now applies to all of the caster's allies.
 

Grapple Arrow

  • The spell now works differently, as follows:
    • On a beacon: attracts enemies 2 cells toward the beacon (in a 3-cell circle around the beacon);
    • On an enemy: attracts the caster's beacons 2 cells toward the enemy (in a 3-cell circle around the beacon);
    • The spell's cooldown period has increased by 1 at all levels;
    • The straight-line and diagonal casting restrictions have been removed.
 

Sadida

Dollish Acceleration

  • The MP gain at spell level 6 has decreased: 3 MP → 2 MP
 

Masqueraider

Picada

  • The spell's area of effect has changed: 2-cell circle → 1-cell square
 

Pandawa

Spirit Bond

  • The spell now has a starting cooldown of 1 turn.
 

Pandiniuras

  • The MP bonus has decreased by 1 at all levels.
 

Foggernaut

Ambush

  • The damage dealt when the spell lands a critical hit has slightly decreased at all levels.
 

Transko

  • The Tacturret's special can no longer be used to switch places with targets that are Rooted, Unmovable, or in the Gravity state.
 

Enutrof

Unsummoning

  • The straight-line casting restriction has been removed.
 

Shovel of Judgment

  • The spell's AP cost has decreased: 4 → 3
  • The spell's damage has decreased slightly at all levels.
  • The spell's possible damage is now less random.
 

Weakening Shovel

  • The spell's damage has increased slightly at all levels.
 

Pull Out

  • The spell's effects have changed: Heals the targeted ally and switches places with the target. Can only be cast in close combat.
 

Mound

  • The spell's range has decreased.
 

Prime of Life

  • The spell's damage has decreased.
 

Dopples

Dopple spells will change accordingly in an upcoming maintenance cycle.

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