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Beta: Group Attack!

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The beta for the next DOFUS Touch update is now available in-game! After all the teasing on Twitch streams and our social media, it's time to see what's in there!


A new version of DOFUS Touch is available in beta mode!

Update 1.60 offers a tempting selection of features:

  • the Group Search feature
  • changes to Perceptors 
  • changes to the custom set with the Elite Bonus Pack
  • new equipment
  • updates to the Wisdom characteristic
  • …and many more surprises to discover!

To find out more about using the beta and to learn how and where to report issues, please refer to this article.

Here's the full changelog of changes in this update:

Group Search for Dungeons

A new group search feature is now available in the game! It's accessible through a new button in your shortcut bar, or by talking to the dungeon NPCs.
 

Changes to the Wisdom Characteristic

Wisdom, which could previously be increased at a cost of 3 characteristic points for 1 stat bonus, was a significant asset in light of its effects and its impact on the experience earned by players. In short, it allowed characters to reach level 200 more quickly. However, choosing the Wisdom path generally meant neglecting other characteristics that are useful in combat, and thus had a negative impact on players' experience throughout their adventure by making them dependent on others.

With the arrival of the group search feature for dungeons in version 1.60, we felt it was critical to get rid of these behaviors, which were harmful both to Wisdom-path players and to others. That's why, as mentioned in an earlier devblog post, we decided to eliminate the connection between the experience a character earns and how many Wisdom points they have.
 

Improvements to Custom Sets

  • Added 8 additional custom set slots.
  • In addition, and only for users of the Elite Bonus Pack, the following features are now available through a new button in the dedicated interface:
    • Ability to save the character's stats
    • Ability to save spells' levels and their position in the shortcut bar
    • Ability to save the character's colors
 
  • The button to access the portable bank has been removed from the custom set interface.
 

Changes to Perceptors

  • Perceptors can now be controlled by defenders:
    • Control is given to the first player who joins the defense.
    • When that player dies, they will still continue to control the perceptor.
    • If the player leaves the fight, control of the perceptor will be passed along in order of initiative on the timeline.
    • If there is no one left who can control the perceptor, it will revert to standard monster behavior.
 
  • A new starting spell has been added. This starting spell will provide a bonus to the defending team as long as the perceptor is alive. When the perceptor dies, it will apply a temporary penalty to allies.
  • Perceptors' spells have been modified to increase their usefulness and strategic aspects in combat.
  • Armour spells have been removed and replaced by a spell that applies a shield which depends on the spell target's level.
  • Perceptors' Wisdom characteristic has been replaced by Power, which can be increased by investing points.
  • Spell or characteristic deleveling potions for perceptors have been modified:
    • Armour deleveling potions have been removed, since the spells no longer exist.
    • The Wisdom deleveling potion has been replaced by a Power deleveling potion.
    • A deleveling potion has been added for the "Protective Shield" spell.
 
  • Up to two alliance members can now take part in defending a perceptor.
  • A "female" skin has been added for perceptors and will be used at random.
 

New Equipment

New level-200 weapons and equipment have been added to the game:
  • Bethel's Panties
  • Hungry Pendant
  • Summery Necklace
  • Crustic Ring
  • Mantaze Cloak
  • Albueran Warrior Ring
  • Hattee
  • Protozash
  • Funerbroadsword Mask
  • Micrab Slippers
  • Troubadoration
  • Spookkoth Amulet
  • Berylbell's Tonfas
  • Blade O'Ven
  • Bitter Billhook
 

Equipment

  • The equipment conditions have been relaxed for the following items in terms of their Wisdom requirements:
    • Hammer Ingthaiphoons: 100 → 70
    • Root Een: 150 → 100
    • Zoth Warrior Axe: 250 → 220
 
  • Kolosso Set bonuses have been modified.
  • The Cawwot Dofus's Wisdom bonus has been replaced by a bonus of 25 in all 4 elements, as well as a Power 1 experience bonus.
  • The Dofus's equipment level has been increased: 6 → 40
  • The Dolmanax's bonuses have been increased from 50 to 60, and a 60 Wisdom line has been added.
 

Changes to Pets and Petsmounts

  • Wisdom pet bonuses have been modified.
  • The following pets and petsmounts will now provide up to 200 Wisdom (220 with an improvement potion):
    • Black Dragoone
    • Pink Dragoone
    • Golden Dragoone
    • Friendrake
    • Snowfoux
    • Plump Tofurby
    • Minifoux
    • Jumbow Meow
    • Bloody Koalak
 
  • The Tubskito pet will provide up to 100 Wisdom (120 with an improvement potion).
  • The Moowitty pet will provide 45 Prospecting and 90 Wisdom (50 and 100 with an improvement potion).
  • The Grauler pet will provide 40 Power and 80 Wisdom (45 and 90 with an improvement potion).
  • The Wabbit pet will provide up to 100 Wisdom (110 with an improvement potion).
  • The Goba Vett petsmount will now provide 40 Prospecting.
  • The following pets and petsmounts will now provide up to 100 characteristic points (110 with an improvement potion):
    • Bow Meow
    • Blue Piwin
    • Yellow Piwin
    • Red Piwin
    • Green Piwin
    • Mini Wa
    • Measured Tofu
    • Mosk
    • Dauge
    • Eliom
    • Mastostroke
    • Icky Tofu
    • Charming Tofu
    • Raccoon
 
  • The bonuses for Bwaks (in their respective elements) are now as follows:
    • 100 Characteristic (110 with an improvement potion)
    • 25% Resistance (27% with an improvement potion)
    • 100 Health Points (110 with an improvement potion)
 
  • The Vitality bonus provided by the following pets and petsmounts has been increased from 400 to 500 (440 to 550 with an improvement potion):
    • Bontick
    • Gobtubby
    • The Godfather's Gobtubby
    • Brakarina
    • Cromigmite
    • Ghast
    • Jellufo
    • Gupin
    • Noxine
    • Peki Peki
    • Rushu's Shushu
    • Groogler
    • Ratcham
    • Vampyrina
    • Boonax
    • Black Madreggon
 
  • The bonuses for the Mouselet pet have been increased:
    • 250 Vitality (270 with improvement potion)
    • 250 Initiative (270 with improvement potion)
 
  • The bonuses provided by the following pets with an improvement potion have been fixed to bring them in line with the bonuses of other pets with similar bonuses:
    • Dragnir
    • Alabaster Skrot
    • Razorbuck
 
  • The quantities of food required by Soul-Eater pets and petsmounts have been adjusted to require that, for a given level range, the amount of monsters that needs to be eaten is equivalent from one bonus to the next. For example, it will require the same number of level 200 monsters to fully level up a Damage pet as for a Pods pet.
    • These quantities have been decreased across the board.
 
  • Certain pets have been modified to provide bigger bonuses:
    • The maximum Healing bonus has been increased to 50.
    • The maximum Damage bonus has been increased to 15.
    • The maximum Resistance bonus for single-element pets has been increased to 21.
 
  • The Vitality provided by Dragoturkeys has been increased as follows:
    • 50 → 100
    • 100 → 150
    • 150 → 200
    • 200 → 250
    • 300 → 400
 
  • The Initiative provided by Dragoturkeys has been increased as follows:
    • 500 → 800
    • 1,000 → 1,500

Our goal with these changes is to strengthen the roles of each of these categories: for Dragoturkeys, via the versatility of the bonuses provided, and conversely, via specialization in a single characteristic for pets and petsmounts.

 

Changes made to Spellmaster Seals

It is no longer possible to equip Spellmaster Seals in PvP fights.

We originally thought that the addition of Spellmaster Seals would add diversity and variation to fights by giving players the ability to adapt to new situations.

However, their impact on PvP play is sometimes either too strong or non-existent, depending on the Seals that are used.

Therefore, we've decided to restrict their use to PvM to avoid further perpetuating the imbalance that we created by introducing them to the game.

This restriction will allow us to modify their bonuses more freely later on so that they can fulfill their role of adding diversity to PvM gameplay without impacting other types of content. This will also allow us to offer new Seals in the future, as we had originally hoped to do.

We hope that you will forgive us for the negative financial impact caused to those who have bought or crafted these items for PvP, and for the mistake we made in allowing their use in PvP fights in the first place, despite our best intentions.
 

Spellmaster Seals

The following changes have been made to Spellmaster Seals:

  • Seal: Stampede:
    • The Range bonus has increased: 1 → 2
       

  • Seal: Dirty Trick:
    • The reduction of the cooldown period has been increased: 1 → 2
       

  • Seal: Bestial Heal:
    • The reduction of the spell's AP cost has been increased: 1 → 2
       

  • Seal: Double:
    • The reduction of the cooldown period has been increased: 1 → 2
       

  • Seal: Fortune:
    • The reduction of the cooldown period has been increased: 1 → 2
       

  • Seal: Scaphander:
    • The reduction of the cooldown period has been replaced by a bonus of 30 to Critical Hit odds
       

  • Seal: Feline Movement:
    • The increase in the number of casts per turn is now larger: +1 per turn → +2 per turn
       

  • Seal: Paralysing Trap:
    • Removal of the straight-line casting requirement has been replaced by a 2-turn reduction in the cooldown period.
       

  • Seal: Rewind:
    • The reduction of the cooldown period has been replaced by a modifiable range effect on the spell.
       

  • Seal: Feline Leap:
    • The increase in the number of casts per tern has been replaced by a modifiable range effect on the spell.
       

  • Seal: Stabilisation:
    • Removal of the line-of-sight requirement has been replaced by a 2-turn reduction in the cooldown period.
       

  • Seal: Bling:
    • The reduction of the spell's AP cost has been replaced by removal of the spell's straight-line casting requirement.
       

  • Seal: Grapple Arrow
    • The reduction of the spell's AP cost has been replaced by a modifiable range effect on the spell.
       

  • Seal:
    • The reduction of the spell's AP cost has been replaced by removal of the line-of-sight requirement.
       

  • Seal: Magnet:
    • The increase of 1 in the number of casts per target has been replaced by an increase of 2 in the number of casts per turn.
       

  • Seal: Heroism:
    • Removal of the line-of-sight requirement has been replaced by a 2-turn reduction of the cooldown period.
       

  • Seal: Insolent Bramble:
    • Removal of the straight-line casting requirement has been replaced by a 2-turn reduction in the cooldown period.

       

Changes made to certain monsters

  • The Ougaa boss has been modified to better align with the standards for its level:
    • Its Health Points have been increased: 8,400 → 8,500
    • The maximum number of summons has been smoothed for all grades, and is now 3
    • Certain resistances have been modified:
      • Water Resistance (%): 41 → 35
      • Fire Resistance (%): 15 → 11
    • The monster's stats have been reduced, as well as its Wisdom to a lesser degree
    • The cooldown period for the Hallucination spell has been increased: 2 -> 3 turns
    • The Critical Hit odds for the Hallucination spell have been reduced: 25 → 15
 
  • The passive for monsters in the Plantala area has been modified. When one of these monsters dies, it now causes a loss of 10 MP (parryable but not unbewitchable) on allies and enemies in a line and on a diagonal with that monster for 1 turn.
  • The Serpula monster has been modified:
    • Serpulchritude:
      • The spell's range has increased, and is now modifiable: 1-1 Range → 1-5 Range
      • The spell can be cast without line of sight.
    • Backroll:
      • When the spell is triggered:
        • The duration of the Unhealable state has increased: 1 turn → 2 turns
        • A Range penalty of 5 is applied for 2 turns.
 
  • The Fungore monster has been modified:
    • Sporksword:
      • The spell now has a line of Fire damage.
      • Each time the spell is cast, its damage will continue to increase indefinitely.
 
  • The Mecanofoux monster should now use its Rotapush spell in a wider variety of situations.
 

Class Changes

Cra

Summoning of Tactical Beacon

  • The casts-per-turn limit has been replaced by a 1-turn cooldown period.
 

Abolition Arrow

  • When the spell kills a beacon, the spell now also reduces the cooldown period of the Summoning of Tactical Beacon spell by 1. This should enable Cras to reposition themselves more easily, and to prepare beacons in advance during fights if necessary.
 

Rogue

Magnet

  • The spell can now be cast twice on the same target at level 6.
 

Feca

Heroism

  • A maximum limit of 2 casts per turn has been added at level 6.
 

Pandawa

Stabilisation

  • A maximum limit of 2 casts per turn has been added at level 6.

 

Miscellaneous

  • The icons for smithmagic potions have been modified to add an indication of their power, as was previously done for smithmagic runes.
  • Using the /help command in the chat now opens the in-game encyclopedia.
  • Fixed the experience preview with the Artificer profession and its 5-cell recipes.
  • Fixed the descriptions for certain Spellmaster Seals.
  • The level of a group of monsters and the XP it provides are now similar between a single tap and a long press.
  • In the spell book, required and prohibited states are now clearly separated to avoid any confusion.
  • Multiple texts have been corrected.

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